Conclusion: However those are just minor gripes that prevent this from being a perfect experience, none of it really detracts from the great game Criterion has put together. If you have a need for speed, insane jumps, hidden routes, and flashy cars, all mixed with a healthy dose of mayhem and destruction, Burnout: Paradise is for you. 2008 has started off with a bang.
Excerpt: Tenchu Z takes you into the sandals of a Feudal Age Japanese Ninja. Your job is to assasinate, steal, stalk, and even free civilians. Its all good if you figure out how to do it. Object is to kill as many as you can and finish your objective without getting caught or letting guards/civlians find dead bodies. The good in this game is the stealth. This is NOT an action based game. This is stealth based. Its easy to stealth kill enemies.
Excerpt: Il n’est sûrement plus nécessaire de présenter la série des Tenchu tant les précédents titres se sont faits remarquer par le passé. Tenchu premier du nom marquait une grande évolution par rapport aux autres titres utilisant l’univers du Ninjustu car il balayât d’un coup les stéréotypes attribués à l’époque aux ninjas (shurikens et katanas étaient quasiment les seules atouts des ninjas).
Conclusion: Online play is pretty much the same, though I didn't spend much time on it because so few people play this game online, getting a group together just wasn't worth the waiting time. For being a game with the same missions over and over, requiring mindless obedience, it is pretty addictive, though it has little-to-no replay value, it's ok for a run or two, but personally, I'd start on hard and play through...
Summary: What I often hate in critical reviews of games is that once the reviewer has latched onto a game’s flaws, they forget any positives the game has and proceed to bury the game when in actuality, the game has appeal. Not to everybody, but when a game does some things right, that should be recognised. So basically, I’ve been as honest as I can about this game, if you like the sound of it, do not be deterred by what has been said about it.
Excerpt: Back when 3D adventure games were still relatively revolutionary, stealth games weren't just innovative, but extremely fashionable. Thanks to Metal Gear Solid nearly every third-person action game to this day features at least a few moments of sneaking along walls and learning enemy guards' movement patterns. But long before stealth had been milked dry, there was Tenchu, a PSone adventure set in the mystical world of feudal Japan.
Conclusion: Lacking most of what makes a game exciting, Tenchu Z still seems to hold your attention for the time it takes to complete the game. As for the multiplayer, it is virtually non-existent. This game could have been so much more but fails to impress on too many levels to warrant giving it any sympathy votes, and as such scores very low overall. Here's hoping K2 give us a far more polished sequel to rid the ugly taste from our mouths.