Excerpt: As a culture, we often seem obsessed with the future. Speculative fiction usually focuses on the day after tomorrow, or next year, or next century. It offers us insight into what we might become, good or bad. It helps shape our hopes and dreams, and provides a warning of what might come to pass if we sacrifice ethics and ideals to get there. Writers like Jules Verne, H.G. Wells, Ray Bradbury, Robert Heinlein, Arthur C.
Excerpt: Back in 1993, Peter Molyneux (of Fable fame) produced a game with Bullfrog Productions called Syndicate. The idea was simple: in the not-too-distant-future you control a squad of four super-soldiers called “agents” whose goal was to sabotage rival mega-corporations, all the while upgrading your team to make them more competitive.
Conclusion: Overall, Syndicate provides a great shooting experience with solid guns, fun hacking abilities, and a great co-op campaign. The story had potential but it never engages the player the way a better, more detailed story could have. We recommend this as a weekend rental with some friends, but you will probably forget about it later on in the year.
Violent, profanity-filled sci-fi shooter best in co-op mode.
Common Sense Media
5 April 2012
Summary: Parents need to know Syndicate is a "Mature"-rated sci-fi shooter that is centered heavily on violence. You play as a futuristic agent who must kill enemies with weapons (guns, grenades, etc.), bare hands (neck snaps), and by using your special abilities, thanks to a bio-chip implant. It is not for young players because of strong violence, blood, gore, and use of strong profanity. The game also contains light sexual imagery.
Summary: " Syndicate " blew me away. The single player may be short, but it’s generally awesome, and the co-op is the best co-operative game mode out there. The overall package is a little light on combat, but you should definitely pick up Syndicate just for an absolute schooling in how to put together amazing gunplay, because the shooting is some of, if not the best I have ever played.
Summary: Syndicate delivers a unique and brutal sci-fi FPS experience set in a not too distant future, where business is war. Players take on the role of Miles Kilo, Eurocorp's latest prototype agent, and embark on an epic action adventure full of corruption and revenge.
Excerpt: Remaking a property long after its popularity has vanished can be a delicate ordeal. Using the name means the designers are looking to recapture the audience once had by a license while simultaneously making it accessible to new players, generally in a video game climate very different from when the original was launched.
Excerpt: Syndicate reminds me a lot of 2010’s Singularity – both titles drew me into their fiction, only to fail to achieve the promise of it. They differ in why they both failed. Where Singularity ’s plot was simply delivered to the player in uninspired ways, Syndicate fails to make players care about its reality by not providing them with anything to rally against or fight for.
Excerpt: Back in 1993, Peter Molyneux (of Fable fame) produced a game with Bullfrog Productions called Syndicate . The idea was simple: in the not-too-distant-future you control a squad of four super-soldiers called "agents" whose goal was to sabotage rival mega-corporations, all the while upgrading your team to make them more competitive.