Excerpt: Swarm is the brain child of DR Michael Hayward, Hotheads advanced technology specialist, and stems from his research into artificial life. In 2007 the game was entered as a prototype into a nationwide indie game competition in Canada where Hothead games are based and it picked up $300,000 for making it to the final and won the prestigious people’s choice award.
Conclusion: God bless you if you have the tenacity to accept the challenge that Swarm provides, because it’s the sort of game that will deliver acute amounts of satisfaction when you’ve finally trounced it, but god help your TV/console/controllers/dog/local crockery shop if you’re the older brother above.
Excerpt: You never feel like you're in control when playing Swarm, though that's probably because guiding 50 hapless blue blobs to any particular destination was always going to cause problems. The controls don't help. On a basic level you're weaving your squad of swarmites through a multitude of puzzles, with tactful squeezes of the left and right triggers to spread and contract the ranks.
Conclusion: It’s a little fun puzzler for the easy minded, yet still a challenge for braniacs, as they can chose to go for the top score on the leaderboards. So far, over 687 million swarmites has been harmed, killed and molested in unthinkable ways; check out the counter on the official website ( http://www.swarmites.com/faq/ ) for current numbers.
Excerpt: The creators of the Penny Arcade and DeathSpank games, Hothead Games , have made some pretty good games, right? Yeah… Okay, so let’s stop being coy; Swarm is not very good. It is sometimes good, but not often, with the key problem being vaguely satisfying mechanics that fail to override the “Wait, this is pointless, why am I playing this?” response gamers sometimes have.
Summary: " Swarm " is badly let down by the chronic difficulty level; it’s a casual title that shouldn’t be so stingy about rewarding progression, at least on a first playthorugh. Replayability is actually pretty strong, so it’s disappointing to see mandatory scores needed. With better options to blast through the game the first time, Swarm would have been a much stronger title, as it is, only those with a lot of patience should apply.
Excerpt: In this day and age you may often feel nothing more than a number. You blend into the huge crowds and no matter what you try, you cannot move upstream. You are doomed to just go with the flow. In Swarm, a downloadable game by Hothead games (of Deathspank fame), that is exactly what life is like. Nobody has an identity and your life is meaningless. At least you are cute and pudgy. And blue. Oh, and completely stupid.