Summary: While I was only introduced to the Supreme Commander series in the last couple of years, I still think that the first supreme commander game, and its expansion forged alliance are some of the best real time strategy games on the market, and easily compete with other greats such as star craft 2.
Meh, RTS games shouldn't be played with a controller
Dan Meyer "Dan Meyer", Amazon
11 April 2013
Summary: Just another RTS port to console that doesn't quite play properly on the xbox. I'm sure the game is great on computer, but does anyone remember starcraft being on the n64? No? there's a reason for that.
Summary: This is not the sequel to Supreme Commander or even to Total Annihilation. While It takes it Units and tactics from those games its strategy has been greatly diminished. Instead of the large fights of 1000's of units over maps that can take hours to just explore, you are left with a unit cap and...
Summary: Very disapointing compared to the original. Forged Alliance had the perfect level of complexity, and SupCom2 is dumbed-down thinned-out shell of a game intended for a completely different audience than the original. It's a sequel in name only.
Summary: If you want the best of Supreme Commander, get Forged Alliances. Give this one a miss. Everything about it is a step backwards, including the graphics. It's nothing more than a sub-par, generic RTS with a supreme commander label on it.
Summary: I got this game on discount and still regret it. The story was generic with no details I can even remember that would be of interest. You could probably make up the plot of this game yourself in about 3 minutes.
Summary: Supreme Commander 2 is to SC 1 what a waterbaloon fight is to the first World War. The whole game has been completely dumbed down, all those nice features whom I have come to like since Total Annihilation have been removed for the sake of making it more mainstream. Would not buy.