Summary: When I played the first Supreme Commander game on the Xbox 360 I was very disappointed with what I played due to the staggering number of flaws and lack of excitement. When I was asked to review " Supreme Commander 2 " it was inevitable that I would approach the game with a fair amount of scepticism. What I actually got was a game that has seen a staggering amount of improvements and proves a pretty enjoyable title.
Summary: As far as real-time strategy games on consoles are concerned, Supreme Commander 2 is a relatively fun affair. The simplified resource and upgrade management creates a more accessible experience for those typically intimidated by games of this genre. Even with that said, the depth of the strategy involved can be massive once the mechanics are mastered.
Summary: A smooth and intellectually stimulating Real-Time Strategy game is hard to conjure. There are a lot of factors to take under consideration, factors that cannot be covered by epic cut scenes and excessive amounts of explosions. That being said, is not that Holy Grail of RTS games that you’ll clutch in your future arthritic hands in defense of your favorite genre of video games up against your FPS-loyal friend.
Excerpt: While real-time strategy games and console systems have a reputation of mixing as well together as oil and water, Supreme Commander 2 proves that the combination can work if done right. Featuring an intuitive control scheme, simplified base building, and an emphasis on combat instead of resource gathering, the game improves on its Xbox 360 predecessor in every way.
Summary: Supreme Commander 2 is set 25 years further into the future than the original, featuring numerous game enhancements, an in-depth campaign mode, online multiplayer and a unique storyline, the game represents a new dimension in RTS gaming.
Conclusion: A good game for beginners in the strategy genre, but for a title from someone of Chris Taylor's background, you can't help but feel a little underwhelmed. Supreme Commander 2 should have been the game that really offered us a challenge, however, we never found it.
Summary: The original Supreme Commander made waves on the PC, but on the Xbox 360, it barely managed a ripple. Bad bugs and abysmal engine performance overshadowed the satisfying and complex strategizing and made the game excruciating to play. If you were cautiously considering picking up the sequel, rest assured that Supreme Commander 2 suffers from few of its predecessor's visual problems.
Pros: Big maps lead to battles spanning multiple fronts, It's fun to unleash experimental units and watch them wreak havoc, The campaign is excellently paced and gets you invested
Cons: Lots of pathfinding irritations, Predictable AI doesn't put up a fight, Major sound issues
Summary: The legacy of giant armies of robots continues with Supreme Commander 2. The game introduces some surprising changes in comparison to the original, but is still just as great. More accessibility and huge everything, this real-time strategy game is as exciting as it is tactical.
Pros: Refined, playable, and customizable armies of giant robots, Looks great, sounds great, and offers up huge battlefields, Superb online play
Cons: Pathfinding and AI issues, Graphics are actually downgraded from the original, Diehard fans of the first game might not like the simplification
Summary: Chris Taylor is a name known greatly to me. It's not just because it's my own name but because I grew up playing titles such as Total Annihilation and Dungeon Siege. Chris is a pretty influential guy in the gaming industry and there's good reason for this. Supreme Commander, released in 2007 and was very well received despite being very difficult for RTS newbies. Supreme Commander 2 does knock things down a bit but it seems like a step backwards from the original.
Pros: Controls are great for a console RTS, A lot simpler than most other RTSs, Online is a lot of fun
Cons: No variety to anything, Doesn't look good at all, AI is terrible