Excerpt: In this sci-fi strategy game players are placed in charge of one of three nations’ military units piloting an ACU. Players are charged with completing goals and more importantly not being defeated. Throughout the campaign players will get the opportunity to head all three factions and employ their unique weaponry.
Conclusion: It is easily the best strategy game on XBOX 360 (this is no major achievement mind you). If you were like me and played starcraft one well into the 2000's but no longer see the intelligence of a gaming PC then I recommend you give this a go (if it's cheap). Please let me know if I am missing any detail you'd specifically like.
Excerpt: What a strange beast the console real-time strategy game is. Sometimes you wonder why developers even bother. 'Just stick to making it work on the PC', you think. Don't waste your time forcing round PC pegs into square console holes. It's never worked, and it never will. This well-worn argument suffered a severe dent on the release of Halo Wars, the Halo-themed Xbox 360-exclusive RTS; the intuitive radial menu and stripped down gameplay made controlling multiple units...
Summary: When I played the first Supreme Commander game on the Xbox 360 I was very disappointed with what I played due to the staggering number of flaws and lack of excitement. When I was asked to review " Supreme Commander 2 " it was inevitable that I would approach the game with a fair amount of scepticism. What I actually got was a game that has seen a staggering amount of improvements and proves a pretty enjoyable title.
Excerpt: “Commander!” “That’s Supreme Commander to you soldier!” “Yes, sir! Sorry, Supreme Commander.” “Well what is it?” “It’s your game sir, it has a sequel, and what’s more, it’s on consoles.” “You mean Supreme Commander , my 2008 title that focussed on bringing a grander scale to your average RTS by allowing the player to zoom out of large battlefields and work on broader strategies as well as more local ones?
Summary: As far as real-time strategy games on consoles are concerned, Supreme Commander 2 is a relatively fun affair. The simplified resource and upgrade management creates a more accessible experience for those typically intimidated by games of this genre. Even with that said, the depth of the strategy involved can be massive once the mechanics are mastered.
Summary: Supreme Commander 2 is set 25 years further into the future than the original, featuring numerous game enhancements, an in-depth campaign mode, online multiplayer and a unique storyline, the game represents a new dimension in RTS gaming.
Conclusion: A good game for beginners in the strategy genre, but for a title from someone of Chris Taylor's background, you can't help but feel a little underwhelmed. Supreme Commander 2 should have been the game that really offered us a challenge, however, we never found it.