Excerpt: There was a time when purchasing a racing game meant hours of solitary time spent driving round and round a circuit; whilst subconsciously learning braking timings, and tireless tinkering with obscure engine intricacies to make a Fiat Punto compete with a McLaren F1. On the other hand, the best part was putting all this pointless knowledge to some use when racing against mates on a split screen.
Excerpt: It’s been a good seven years since the last Red Faction title and the appearance of Volition’s own GeoMod technology. Allowing players to drastically alter their surroundings in their efforts to liberate oppressed Martian miners from the clutches of the evil Ultor Corporation, the engine promised players the freedom to explore areas anyway they wanted and to defeat enemies in unique and dynamic ways.
Conclusion: Man hört zwar ab und zu die Zuschauer, aber das klingt eher nach Gejammer als Jubel, falls es überhaupt die Zuschauer sind… Bild6 Fazit Pro Modus „Superstars Lizenzen“ Original-Lizenzen Gute KI und packende Überholmanöver Kontra Schwammige Steuerung Komische Fahrzeugphysik Kein Schadensmodell Schlechte Kollisionsabfragen Nur zwei Wetterbedingungen Nur zehn Strecken und acht Fahrzeugmodelle Kein Offline-Multiplayer Lieblose Grafik Sound könnte deutlich besser sein Zu...
Conclusion: Overall: 6.5 Superstars is a good, competent and enjoyable racer and for fans of realistic racing it will provide some good times, but don’t go into it expecting anything special. Is it worth a full £40? no, but for around the £20 mark it’s enjoyable. If you enjoyed the review please check out www.wolfsgamingblog.com for more!
Excerpt: A racing game based on the Italian Superstars Championship isn't exactly going to be able to go head to head with the likes of Forza and Gran Turismo in terms of brand awareness here in the UK, but it does allow for a few things that we don't see very often in racers. Superstars V8 Next Challenge features circuits you won't be used to racing in a car, and the TOCA-style suped up road cars will take you back to when the Codemasters series ruled the roost.
Excerpt: What does it mean when a developer comes up with a new version of an unknown racing game (which, no matter how good it was, was always going to do poorly at retail) just eight short months after the original was released? Have they found some glaring flaws, fixed them and thrown in some new features to boot? Are they in financial trouble? Will they do it again in another eight months, after I’ve splashed out £40 on this latest edition? Who knows?
Excerpt: Imagine, if you will, a world in which blockbuster racing simulation games such as Gran Turismo and Forza Motorsport don’t exist. The only kinds of racing games available to you are those in the decidedly arcade style, such as the Ridge Racer series, off-road arcade racers, such as MotorStorm or Pure, or games that straddle the realistic/arcade approach, such as the Project Gotham series.