Summary: Well to begin, this edition is not in any way related to the previous 2D installments, the game play mechanics were change in a 360 degree turn (no pun intended). half of the characters are unique. The classic characters of course are unique, and half generic the are majority of the new characters, clear example Garros, or Kirian. The intro is outstanding, clear example Haohmaru slicing the thick cherry bloom tree and stone lamps in one diagonal slash.
Summary: Samurai Shodown has never had much luck in the third dimension, but this is the worst attempt yet to bring it into the 21st century. Witness predictable characters that seem like they were pulled straight from the 90s dud Time Killers! Recoil from graphics that look like a throwback to the Xbox Classic era! Scratch your head at the obfuscated controls, with eleven different attack buttons but only two that do any meaningful damage!
Summary: and this is not a positive. Let me state I am a SUPERMAN fan. He is my all time fave. This game had a kind of sweet trailer, for those that remember, that came out around the time of the movie trailer. It looked like they may finally get a SUPERMAN game right. Well, not so much. Although the flight of Supes is kind of captured, the game play kind of sucks. Starting with an odd series on Krypton, which take a little getting used to, and can be difficult.
Summary: Call me paranoid, but the shuffle on this deck seems a little stacked. I've played the board game and enjoyed it, so I purchased this. While the graphic and music and gameplay are quality, I started noticed a strange pattern when playing. When playing on Easy, I seemed to receive the bulk of monastaries and end caps. When I flipped over to medium, I noticed that each game the computer received the bulk of those items now.