Conclusion: You won’t get rewarded much in the Gamer Score department with SSF2THDR unless you venture online. There are big chunks of GS Points to be had for those that can hold their own fighting against human opponents. The offline stuff is the kind of skill-based objectives that one would expect form a Street Fighter game: Fun, but not really worth the effort for those true Achievement score ho-bags.
XBLA/PSN Review - 'Super Street Fighter II Turbo HD Remix'
21 February 2010
Summary: Super Street Fighter II Turbo HD Remix will make its downloadable debut on the XBLA and PSN by utilizing the original game code, while creating a fresh upgraded experience with new artwork and high resolution 1080p graphics.
Excerpt: Capcom was gracious enough to release 20 new Super Street Fighter II Turbo HD Remix screenshots featuring Chung Li, Balrog and Vega in action. The highly anticipated new Street Fighter game will come out on the Xbox 360 and PS3 via download and will feature lush graphics for today’s high definition entertainment systems.
Excerpt: Of course Super Street Fighter II Turbo HD Remix is stupendously brilliant. It's yet another refinement of the Super Street Fighter II fighting engine, perhaps the greatest fighting engine ever created. In all honestly, Capcom could fart out a Street Fighter II game and we'd dive under the covers and take a big sniff. The question is, has the long, long wait been worth Backbone, Udon, OverClocked ReMix, producer David Sirlin and Capcom's time?
Excerpt: By Kevin "Berserker" Hall Player(s): 1 - 2 (local or online) Full Game Memory: 368 MB (Xbox 360), 303 MB (PS3) Save Game Memory: 60 KB (Xbox 360), 109 KB (PS3) Back in the early 1990's, the original Street Fighter II hit the arcades like a new Civil War amongst arcade games, pitting friend against friend, father against son and hardcore against scrub all to showcase who would be the top fighter in their local arcade.
Super Street Fighter II Turbo HD Remix (X360) - Review
19 March 2009
Excerpt: Do you believe in love at first sight? No? Well, you should, because it happened to me the first time I saw Street Fighter II (SFII) in my local arcade. The machine still had that ‘new’ smell that seduced me like the perfume of a beautiful girl and I decided on the spot that I would do my best to master this game.
Excerpt: Developer/Publisher: Backbone Entertainment / Capcom U.S.A. Release Date: November 25th, 2008 ESRB Rating: Teen for Mild Blood, Mild Suggestive Themes, Violence Available On: Xbox 360 (version reviewed), Playstation 3 Genre: Fighting Number of Players: 1-2 (local), 1-2 (online) Strong Points: Fantastic and rewarding fighting engine; well re-imagined graphics and music; excellent online play Weak Points: Frame count has not increased in a decade; difficult for newcomers...
Excerpt: If Street Fighter II Hyper Fighting tickled your quarter-popping nostalgia with its Xbox Live Arcade release in 2006, then Super Street Fighter II Turbo HD Remix will light it on fire with a fierce dragon punch. The arcade classic's fast and fun one-on-one fighting translates brilliantly into HD Remix, seamlessly blending with the beautifully redrawn and wonderfully balanced cast of classic Capcom characters.
Pros: Stellar new art and music, Fantastic fighting is cleverly balanced, Smooth online multiplayer, Ludicrous variety of options, features, and additions
Cons: AI can be ruthlessly difficult, No online skill-matching