Summary: As the title states, this game can be extremely frustrating. Patience and experience is definitely a key component to the completion of this game. Fortunately, there are several things that make this game worth your while. Setting - In this puzzle/platformer you play as the protagonist Meat Boy. After the evil (and hilarious) Dr. Fetus beats you up and kidnaps your loving girlfriend, Bandage Girl, you are on set on an epic quest to get her back.
Summary: The game-play in Super Meat Boy deserves a solid 8. But I'm going to give it a 4 anyway. Why? Because the PC port feels horribly unpolished. An XBox 360 controller is (understandably) the recommended method of controlling Meat Buy. But does a it work out the box? No. The buttons mapping is completely mangled with no way of reconfiguring in-game. So fixing up the input config file I eventually got the stage controls to work but the menus are still buggered.
Indie Game The Movie Review: A Love Letter To Gaming
bombstopper, Game Informer
19 October 2012
Summary: Normal 0 false false false EN-US JA X-NONE It is hard to sum up this documentary into something that can be quantifiably explained because like most documentaries Indie Game: The Movie delves into a mostly unknown topic. However unlike most of the documentaries out there, this one in particular hits the familiar chord of being something close to my heart.
Summary: This game is perfect. First of all, this is as much content as I've EVER seen in a game this price (free roguelikes aside as that would be completely unfair :D). HUNDREDS of stages, challenges, and unlockable goodies. Also, this game is hardcore. This is a real treat when the general game holds your hand with garbage like a quest compass and regenerating HP... in Super Meat Boy, if you screw up, you die. Usually instantly. And it only gets harder.
Summary: I've been a fan of platformers since I first got my hands on a video game. The first game I ever played was the All-Stars release of Super Mario Bros., and I've beaten pretty much every 2D Mario and Donkey Kong ever made (except the Wii ones...). So needless to say, I was both excited for a hard-as-nails platformer and somewhat skeptical if it could distinguish itself from it's predecessors and stand out.
Summary: There is an easy mistake to make when making a game to be 'challenging' unfortunatly team meat made this mistake. The games difficulty is definitly for the masochists, which is a good thing, because i love platformers, and im something of a masochist myself. however i know that this game will not appeal to the masses. However even i cant take the pain of laggy controls, jumpy graphics, and all together glitchyness. To this day this problem occurs!
Summary: I was very kindly gifted SMB on Steam by a friend so I had no reason not to like this game, I paid nothing for it and I'm a big fan of platformers dating back to the original two Oddworld titles. My first problems arose with the game when it very rudely tells you to use a gamepad rather than a keyboard. PC games are designed for PC and therefore should always play better with a keyboard+mouse with a gamepad being a player preference on some titles.
Summary: This game was fun at the beginning. As it gradually became more difficult, I challenged myself to do the best I could to become a platforming master. I loved the idea of being able to jump at precisely the right times and do godly runs through courses filled with obstacles waiting to splatter poor meat boy. But as the time I spent on the game increased, and my frustration mounted, I started to wonder whether it was worth it.
Summary: Super Meat Boy is not a game that’s hard to describe. It is charming. It is retro. It is hard. It has tight controls. Super Meat Boy is an indie game that was made with the care and finesse of any game you can find today, and it’s also one of the most content-packed single player experiences you can get on Xbox Live Arcade. I enjoy playing Super Meat Boy more than I ever thought I would – especially given its brutal challenge.
Summary: Whoever said this game is fun is a masochist. It's fun if you like replaying the same bloody level 40 times because there's no way to beat it aside from trial and error and mind-numbing memorization of button sequences until you could play the level blind-folded. Oldschool my @$$. What is up with people's obsession with "oldschool" anyway? Oldschool sucked. Mario sucked ... sure, it was great at the time, because *there was nothing else.