Conclusion: Graphics The graphics are ok- not below standard, but not above it either. 8/10 Gameplay/ Difficulty Controls are easy to learn, but difficult to master. 8/10 Whilst getting one to four stars is pretty easy, the 5 star 'strings' are, on average, very difficult and much repetition of a course is needed usually before mastering its layout and getting the 5 star rating- however, this feels like the real gameplay, and, once done, gives an immense feeling of achievement and...
Excerpt: Across the generations, every platform has catered to a few titles that fall into the “beat 'em up” or “hack-and-slash” genre—off the top of our heads we can name a couple: Kung Fu Master (NES) and Streets of Rage (Genesis) . Often times, these games use successive levels of pure violence as the mode of resolution to a story's conflict. Though timeless, the genre has had to find ways to evolve.
This Bloody Cartoon-Based Slasher Shines at Combat and Fails at Platforming
22 September 2009
Conclusion: Concept: Slice through your enemies in this bloody but imaginative retelling of the standout animated show
Graphics: A slick, stylized art style carries the game a long way, suitably evoking the feel of the original animation
Sound: A fantastic score combines hip-hop sensibilities with traditional Japanese themes to great effect, and the voice acting is superb
Playability: A stubborn camera and touchy controls can be frustrating, but the combat system is intricate and...
Excerpt: Nariko in Heavenly Sword. Cloud Strife in Final Fantasy VII. And now Afro Samurai. These are the characters that you remember for their remarkable hairstyles, though Namco Bandai's newest hack-and-slash action game offers more than just a curly coif that reaches for the heavens. It is an entertaining and thoroughly gory offering that contrasts sumptuous environments and crisp cel-shaded characters with shocking sights of slow-motion dismemberment.
Pros: Brutal, satisfying combat, Great art design, Awesome music, Some really fun setpiece battles
Cons: Bad platforming sections, Inconsistent pace leads to occasional monotony, Inferior camera can't be customized
Summary: is a very enjoyable game for those who want to give it the time and thought it's going to take to really master, but I begrudge no one who think the game a bit laborious and repetitive. I myself will admit a fair amount of frustration while getting in my time on it, and the game isn't entirely flawless even excusing the trial-and-error mechanics.
Excerpt: Pulling off the stunts in Stuntman Ignition while playing thru 6 movies with 6 stunts scenes each is a truly addictive experience. The ability to string together "stunts" that the director tells you todo and at the same time looking for opportunities to do your own stunts to keep the sting going just really makes
Excerpt: There's something to be said for really having to try hard. While many games more or less let you waltz through them, with the story, setting and experience being more important than the challenge, Stuntman: Ignition makes you work for everything. I don't imagine a stuntman's life to be all that easy, no doubt filled with near death experiences and broken limbs, so you could say Ignition is somewhat of a life sim.
Excerpt: First Impressions My reaction is Stuntman Ignition thrusts you into the world of Hollywood and action movies. You are a stunt driver and you do a wide assortment of jobs for the big hats in the industry. You drive a range of vehicles from cars to bikes, monster trucks, and even hovercrafts are at your disposal. Don’t expect it to have ultra realistic physics, the handling is very arcadish and the driving feels similar to Burnout.