Reviews and Problems with Street Fighter II' Hyper Fighting
Showing 1-10 of 15
26 August 2011
Summary: A port of the classic Nintendo system with problems in the playability , the persistent desire to be a good player in the game is an impossible task to achieve. Street Fighter II' Hyper Fighting is painfully fun, expect to see a lot of" You Lose " or whatever, not even on easy the AI lets you breath, is full retro perspective though.
Summary: I love Street Fighter but DAMN is this game hard. It's way harder then the old console versions as this XBLA version is a direct port of the arcade game (designed to be difficult in order to eat more quarters). Even on the easiest difficulty setting I can't get passed about the 5th guy. The AI is just way too responsive.
Summary: not good at all. it is just to slow on the 360. the 360 can not handdle this game. and you are still paying $8 for it so that is just a rip off when there is mortal kombat for the same price or Fatal fury special for $4 only so you save $4. just get this game for a diffrrent system. the ps2, and supper nes is where this game belongs.
Street Fighter II’ Hyper Fighting Reader Review - 2.0
dirty_milkman, IGN Entertainment
31 May 2007
Conclusion: Well, for starters I'm going to go ahead and say that I was addicted to this game when I got it for the SNES over a decade ago. When I saw that the game was available through the Xbox Live Arcade it was the first game that I downloaded. Immediately I jumped online for some ranked matches, I didn't care if I was rusty or not, I wanted to fight some people. Then I ran into my first brick wall... that is, of a long line of them.
Street Fighter II’ Hyper Fighting Reader Review - 8.0
Chosen Wannabee, IGN Entertainment
29 May 2007
Conclusion: This game is essentially the same as when it was released in the early 1990’s. No enhancements were made with the graphics or sounds as with some other retro Xbox Live Arcade releases other than the option to play online as well as turn off the soundtrack completely and play your own music library with the Xbox 360 dashboard. I really liked this game when it first came out, and this remains a favorite for me in my Live Arcade library.
Summary: Very poor port indeed, 360 controller does nothing for the combo system, lag makes a joke out the 'Hyper' inclusion. Once you do get a decent match without lag there is no sure fire way of having a re-match against that player. All this just takes too much away from classic street fighter for me that I spent so many years wasting 20p bits on down the local arcade, unless you wan t to be very frustrated by its many flaws stay well away. Poor show Capcom.
Summary: Poor port. Single player is insanely difficult, and multiplayer is laggy and annoying. 2 since it looks pretty accurate from the original. Otherwise, it's a waste of what could have been a cool game.
Summary: The computer is cheap, but no more cheap than I remember the original console ports to the SNES and Genesis being. The online play is great but you have to deal with the regular mix of nice people & racist/immature people that get mad if they lose. Beating people on this game could drop your XBL approval rating something fierce as there is an immediate option to leave a review of the pers on you just played after the match.
Summary: This game was ported terribly. The Capcom classic collection for regular x-box was much more true to the feel of the original. The controls in this version feel slugish and unresponsive. Playing on x-box live is VERY laggy. Definately not worth $10.
Street Fighter II’ Hyper Fighting Reader Review - 3.0
Unstopable, IGN Entertainment
6 August 2006
Conclusion: The only thing decent that was coming out for the 360 and I was waiting so long for it after I hear it was coming. They pushed it back time after time saying that they were trying to get the online aspect perfect and smooth. Well all this time and they failed. I've played 15 games now every single one has had studder step lag.