Excerpt: In the realm of action cinema there is one name that easily puts a smile on the faces of fans everywhere. That name is of course John Woo and his fixation with doves and slow motion bullet diving. If you have been privileged enough to see any of his films (Hard Boiled and The Killer are among the finest) then you know the style, and with Midway’s latest action game you can really feel all the influence from this acclaimed director when you assume the role of Inspector...
John Woo Presents: Stranglehold Xbox 360 Review (Second Opinion)
2 June 2010
Excerpt: Forget Chuck Norris. A bold statement, I know. But compared to Tequilla Yuen, the smart-talking, bullet-dodging death-machine cop of the Hard Boiled Hong Kong action movie, Chuck Norris looks like a wimp. Directed by action legend John Woo, Chow Yun Fat was Inspector ‘Tequila’ Yuen, a cop with more lives than the most careful of cats, more bullets than blood and harder than nails.
Excerpt: John Woo’s films are all about messy and graceful shootouts. Messy because there’s always lots of bodies and obliterated environments, and graceful because of the directors trademark slow motion effect and the presence of doves. All perfect subject matter for a destructive action game then. Whilst games like Max Payne long ago copied Woo’s signature style with some success, it isn’t until now that we get a full blown John Woo experience.
Conclusion: And the scariest thing? These levels make me think that Strangelhold’s simple, shootout based levels were an accident caused by lack of time. That perhaps the entire game was meant to be more scripted and riddled with gimmicks. I hope there isn’t any truth to this theory, because it would also mean that the ingredients to a good game are exactly the things that are being squashed by current genre trends. All I do know is that I’ll take what I got.
Conclusion: Although it was created with the Unreal Engine 3, Stranglehold definitely won’t make you forget about Gears of War or Rainbow Six Vegas . It’s not that the game looks bad, it’s just that there seemed to be a bit of a tradeoff between visuals and interactivity. It seems like just about everything in the world can be destroyed by gunfire, and it’s truly a marvel to check out the before and after views of an environment.
Excerpt: Ever played Max Payne and wished for even more bullet time action with the chance to destroy anything, and I mean “anything,” in your path with a game that could not really care much for the story? You’ve got it!