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Stranglehold-54376.235816
7.1 out of 10

Stranglehold

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Reviews and Problems with Stranglehold

Showing 1-10 of 104
Overall 8
8.0

Stranglehold

GamesRadar
24 June 2012
  • Pros: Beautiful destruction, Character design and animation, Intense, fast-paced action
  • Cons: Relentlessly old-school, Ultimately short and shallow, Level design loses personality halfway in
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Overall 8
8.0

Stranglehold

ztgd.com
22 January 2011
  • Excerpt: Action Ballet. These two words can easily summarize the famed work of Hong Kong movie […]
  • Pros: + Smooth And Cinematic Action, + Great Gunplay, + Makes You Feel Like You Are In An Action Movie
  • Cons: Problematic Camera, MultiPlayer Feels Tacked On, Can Grow Tedious
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Overall 6
6.0

Stranglehold

talkxbox
24 September 2010
  • Excerpt: Stranglehold is the result of the combined effort of well-known action director, John Woo, and the game studio Tiger Hill Entertainment.
  • Pros: John Woo inspired gunplay
  • Cons: Zero variety, Gets stale
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Stranglehold

ZTGameDomain.com
3 July 2010
  • Excerpt: In the realm of action cinema there is one name that easily puts a smile on the faces of fans everywhere. That name is of course John Woo and his fixation with doves and slow motion bullet diving. If you have been privileged enough to see any of his films (Hard Boiled and The Killer are among the finest) then you know the style, and with Midway’s latest action game you can really feel all the influence from this acclaimed director when you assume the role of Inspector...
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Overall 9
9.0

John Woo Presents: Stranglehold Xbox 360 Review (Second Opinion)

Console Obsession
2 June 2010
  • Excerpt: Forget Chuck Norris. A bold statement, I know. But compared to Tequilla Yuen, the smart-talking, bullet-dodging death-machine cop of the Hard Boiled Hong Kong action movie, Chuck Norris looks like a wimp. Directed by action legend John Woo, Chow Yun Fat was Inspector ‘Tequila’ Yuen, a cop with more lives than the most careful of cats, more bullets than blood and harder than nails.
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Overall 8
8.0

John Woo Presents: Stranglehold Xbox 360 Review

Console Obsession
30 May 2010
  • Excerpt: John Woo’s films are all about messy and graceful shootouts. Messy because there’s always lots of bodies and obliterated environments, and graceful because of the directors trademark slow motion effect and the presence of doves. All perfect subject matter for a destructive action game then. Whilst games like Max Payne long ago copied Woo’s signature style with some success, it isn’t until now that we get a full blown John Woo experience.
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Review- John Woo’s Stranglehold

videolamer
18 April 2010
  • Conclusion: And the scariest thing? These levels make me think that Strangelhold’s simple, shootout based levels were an accident caused by lack of time. That perhaps the entire game was meant to be more scripted and riddled with gimmicks. I hope there isn’t any truth to this theory, because it would also mean that the ingredients to a good game are exactly the things that are being squashed by current genre trends. All I do know is that I’ll take what I got.
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Overall 8
7.7
Gameplay 9
8.5
Graphics 8
7.5
Sound 8
8.0
Lifespan 7
6.5

Stranglehold Review

IGN Entertainment
11 March 2010
  • Conclusion: Although it was created with the Unreal Engine 3, Stranglehold definitely won’t make you forget about Gears of War or Rainbow Six Vegas . It’s not that the game looks bad, it’s just that there seemed to be a bit of a tradeoff between visuals and interactivity. It seems like just about everything in the world can be destroyed by gunfire, and it’s truly a marvel to check out the before and after views of an environment.
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Expert Review

Original-Gamer
3 January 2009
Overall 8
7.6

Enemy Territory: Quake Wars 360 Review

AtomicGamer
2 June 2008
  • Excerpt: While they've never said it, id Software, Activision, and developer Splash Damage have likely had a frustrating year in dealing with the Quake franchise. Enemy Territory: Quake Wars was the next big thing in online shooters when it was released on the PC in early October last year, but the game and its steep learning curve never really took off with gamers.
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