Excerpt: In the realm of action cinema there is one name that easily puts a smile on the faces of fans everywhere. That name is of course John Woo and his fixation with doves and slow motion bullet diving. If you have been privileged enough to see any of his films (Hard Boiled and The Killer are among the finest) then you know the style, and with Midway’s latest action game you can really feel all the influence from this acclaimed director when you assume the role of Inspector...
John Woo Presents: Stranglehold Xbox 360 Review (Second Opinion)
2 June 2010
Excerpt: Forget Chuck Norris. A bold statement, I know. But compared to Tequilla Yuen, the smart-talking, bullet-dodging death-machine cop of the Hard Boiled Hong Kong action movie, Chuck Norris looks like a wimp. Directed by action legend John Woo, Chow Yun Fat was Inspector ‘Tequila’ Yuen, a cop with more lives than the most careful of cats, more bullets than blood and harder than nails.
Excerpt: John Woo’s films are all about messy and graceful shootouts. Messy because there’s always lots of bodies and obliterated environments, and graceful because of the directors trademark slow motion effect and the presence of doves. All perfect subject matter for a destructive action game then. Whilst games like Max Payne long ago copied Woo’s signature style with some success, it isn’t until now that we get a full blown John Woo experience.
Conclusion: And the scariest thing? These levels make me think that Strangelhold’s simple, shootout based levels were an accident caused by lack of time. That perhaps the entire game was meant to be more scripted and riddled with gimmicks. I hope there isn’t any truth to this theory, because it would also mean that the ingredients to a good game are exactly the things that are being squashed by current genre trends. All I do know is that I’ll take what I got.
Conclusion: Although it was created with the Unreal Engine 3, Stranglehold definitely won’t make you forget about Gears of War or Rainbow Six Vegas . It’s not that the game looks bad, it’s just that there seemed to be a bit of a tradeoff between visuals and interactivity. It seems like just about everything in the world can be destroyed by gunfire, and it’s truly a marvel to check out the before and after views of an environment.
Excerpt: The Stranglehold demo allows players to get a great feel for the game and what can be expected from the final release. You get the first level of the game and it pretty much takes place in a marketplace full of neat stuff to blow up, lots of birds (that somehow escape the constant rain [...] . . .
Excerpt: There's a lot to be said for guns in video games. Now, I'm certainly not a condoner of violence in real life, but in the virtual worlds of video games, far away from reality, shooting a gun can be a thrilling experience. The feel of shooting is something many games have nailed, but the effects of stray bullets as you consistently miss your target aren't something that video games have done too well.