Excerpt: I could go on for hours about the reliability issues of Microsoft’s Xbox 360, but I’ll limit myself to this introduction. Exactly twenty-five minutes after playing Stranglehold for the very first time, my Xbox decided to give up on me by means of the infamous Red Ring of Death.
Excerpt: In the realm of action cinema there is one name that easily puts a smile on the faces of fans everywhere. That name is of course John Woo and his fixation with doves and slow motion bullet diving.
John Woo Presents: Stranglehold Xbox 360 Review (Second Opinion)
2 June 2010
Excerpt: Forget Chuck Norris. A bold statement, I know. But compared to Tequilla Yuen, the smart-talking, bullet-dodging death-machine cop of the Hard Boiled Hong Kong action movie, Chuck Norris looks like a wimp.
Excerpt: John Woo’s films are all about messy and graceful shootouts. Messy because there’s always lots of bodies and obliterated environments, and graceful because of the directors trademark slow motion effect and the presence of doves. All perfect subject matter for a destructive action game then.
Conclusion: And the scariest thing? These levels make me think that Strangelhold’s simple, shootout based levels were an accident caused by lack of time. That perhaps the entire game was meant to be more scripted and riddled with gimmicks.
Conclusion: Although it was created with the Unreal Engine 3, Stranglehold definitely won’t make you forget about Gears of War or Rainbow Six Vegas . It’s not that the game looks bad, it’s just that there seemed to be a bit of a tradeoff between visuals and interactivity.
Excerpt: Ever played Max Payne and wished for even more bullet time action with the chance to destroy anything, and I mean “anything,” in your path with a game that could not really care much for the story? You’ve got it!