Summary: Now being fairly new to the RTS genre, I was floored by Stormrise. Only RTS I have played prior to this is Halo Wars, so excuse me if I may seem biased towards something different. First, I done my homework on researching this game before I picked it up. I read many reviews on Stormrise before getting it. Almost all reviews were very negative toward this game and I simply cannot fathom why. No, it is not perfect but it is far from terrible. The campaign is great.
Summary: Now the Campaign is VERY HARD.The enemy sends waves after waves of troops and vehicles,but that is what makes it good!A hard gamer like me wants a challange not a game you can beat in 2 hours(alot of them are like that for me).So if you want a very hard game this is right for you.The units are AWSOME the Sai have giant crabs and floating worms with a leader almost like a witch.The humans are very reliant on technology but are as powerful as the Sai(they have Strength and...
Summary: The best way to simply explain this game is that it is like playing Gears of War as an RTS. The game provides two innovations to the RTS genre. First, the WHIP Select controls allows for quick movement across the map or from units right next to one another. However, there is a steep learning curve on how to efficiently use WHIP Select. In fact, after a few hours of game play I am still working out how to best use the new control scheme.
Summary: The controls in Stormrise are revolutionary, but provide some minor annoyances; sometimes it's not quite as efficient as being able to make precision choices, like with a mouse and keyboard. Nonetheless, it's the best attempt at a console RTS to date. Halo Wars uses a pretty basic and generic control system, that of which you see in every other RTS, but Stormrise is more ambitious.