Excerpt: Real-time strategy games have never really gotten along with home game consoles. Despite several valiant attempts at bringing RTSs to consoles, the task of directing dozens, if not hundreds, of on-screen units has always been more manageable with a mouse and keyboard than with a game controller.
Excerpt: The question of how to successfully port the RTS genre to home consoles is one that is – arguably – still unanswered. Creative Assembly are the latest team to step up to the plate and have a crack at it, with Stormrise’s success hinging on their new “Whip Select” system.
Conclusion: In light of the game's ambitiously advertised, but ultimately disastrous technology, one has to wonder just how many hours were actually spent on testing this shambles of a game. Whoever worked on this project should've been sent to do something more useful.
Pros: There is potential here... if you're persistent enough to look;
Cons: Extremely flawed controls, lousy pathfinding and AI, a game that never should've been let out the door, Creative Assembly's greatest flop.
Conclusion: Creative Assembly deserve a fair amount of praise for at least attempting something new (the whip select system could have worked well with a smaller Full Spectrum Warrior-type army) and for some of the neat ideas lurking beneath its derivative post-apocalyptic trappings – most notably the ability...
Summary: Bundling me through Stormrise's opening sequence, I experience every crisis movie ever made, as it dragging me suddenly and uncomfortably from my bed and into a suit of power-armour, to be then thrown into a situation exemplified in every futuristic war movie ever made.
Pros: Power armour, Detailed levels, A degree of innovation...
Cons: ...Which failed, Clichéd plot cancels out innovative streak, A rather epileptic spin on squad changing
Conclusion: According to some the world will end in an apocalyptic nightmare. Whether nature takes its course and decides to rid the Earth of humanity, or we opt for our own destruction with biological or nuclear weapons, everyone seems to have their own view on our eventual demise.
Summary: En definitiva: Su desarrollo fue un intento digno por ofrecer un título de gran calidad, pero no logra su cometido. Únicamente los seguidores más acérrimos del género tendrán motivos para hacerse con el juego.
Pros: Una interesante representación de un universo futurista., Intenta ofrecer un nuevo concepto al género de la estrategia.
Cons: Poca información y falta de tutoriales más completos., Las escenas cinemáticas no cuentan con una calidad visual excepcional., El control y selección de unidades es impreciso., El manejo de la cámara resulta más que molesto e irritante., Hace falta largas horas de práctica antes de dominar su sis...