Excerpt: Real-time strategy games have never really gotten along with home game consoles. Despite several valiant attempts at bringing RTSs to consoles, the task of directing dozens, if not hundreds, of on-screen units has always been more manageable with a mouse and keyboard than with a game controller.
Excerpt: The question of how to successfully port the RTS genre to home consoles is one that is – arguably – still unanswered. Creative Assembly are the latest team to step up to the plate and have a crack at it, with Stormrise’s success hinging on their new “Whip Select” system. The idea behind Whip Select is that with your right stick, you simply point in the direction of the unit that you want to control, and the camera “whips” to that unit, allowing you to issue orders and...
Excerpt: Communication is a vital tool, no matter the technology being modern or primeval. Without it, co-ordination becomes almost impossible and decisions are made instinctively based on gut feelings. In a military operation, this could lead to disaster and a huge loss of human life. Pity then that the people at Creative Assembly are a cold-hearted bunch. It’s never really clear what is happening in Stormrise or why you’re given such orders.
Conclusion: In light of the game's ambitiously advertised, but ultimately disastrous technology, one has to wonder just how many hours were actually spent on testing this shambles of a game. Whoever worked on this project should've been sent to do something more useful. Hm, like ironing out bugs in Empire: Total War ? Stormrise is a great example of how to mess up a great concept.
Pros: There is potential here... if you're persistent enough to look;
Cons: Extremely flawed controls, lousy pathfinding and AI, a game that never should've been let out the door, Creative Assembly's greatest flop.
Conclusion: Creative Assembly deserve a fair amount of praise for at least attempting something new (the whip select system could have worked well with a smaller Full Spectrum Warrior-type army) and for some of the neat ideas lurking beneath its derivative post-apocalyptic trappings – most notably the ability to command units on different levels, as opposed to a flat playing area. But unfortunately, Stormrise quickly degenerates into a war of attrition.
Conclusion: According to some the world will end in an apocalyptic nightmare. Whether nature takes its course and decides to rid the Earth of humanity, or we opt for our own destruction with biological or nuclear weapons, everyone seems to have their own view on our eventual demise.
Summary: Bundling me through Stormrise's opening sequence, I experience every crisis movie ever made, as it dragging me suddenly and uncomfortably from my bed and into a suit of power-armour, to be then thrown into a situation exemplified in every futuristic war movie ever made. In fact, the entire plot was a series of throwbacks to many an underage cinema trip. Stormrise is a tangled elastic-band ball of clichés, bouncing its way idly into my Xbox and straight back out again.
Pros: Power armour, Detailed levels, A degree of innovation...
Cons: ...Which failed, Clichéd plot cancels out innovative streak, A rather epileptic spin on squad changing
Summary: Semplicemente un fallimento; ecco cos’è Stormrise. Creative Assembly ce l’ha messa davvero tutta per sviluppare un RTS pienamente fruibile su console, ma non è riuscita nell'intento. Le innovazioni apportate in termini di Gameplay rispetto ai classici titoli RTS si sono rivelate scelte davvero poco azzeccate, che hanno reso l’intera esperienza di gioco poco profonda e poco varia.