Reviews and Problems with Steel Battalion: Heavy Armor
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Steel Battalion: Heavy Armor
2 September 2013
Summary: If you were alive in 2002, you may remember Steel Battalion for the original Xbox. To many gamer's dismay, it required a special giant $200 controller and a priceless amount of mental fortitude, making it one of the most unique games of last generation. Flash forward about ten years -- the long awaited spiritual successor is about to drop. It's Kinect-only.
Excerpt: For those of us old enough to remember the first “next gen” console called the original Xbox, the name “Steel Battalion” is the stuff of lore. Nowadays you’ll see Street Fighter games release on occasion with special peripheral controllers, or you’ll see interesting props that extend the gameplay like Sony’s Wonderbook for the PlayStation Move. But Steel Battalion took the concept of a peripheral and jacked it to 11.
Excerpt: In one of my latest columns, I wrote about how frustrated I have been with the Kinect lately on my 360. At first I enjoyed having that sensor mounted onto my wall, and using it to control my Xbox 360 with just my voice. But then it started taking over when I was on my laptop and had MLB.TV tuned in the background. It got to the point where I had to disconnect it.
Review: Steel Battalion: Heavy Armor (Microsoft Xbox 360)
2 August 2012
Summary: : Steel Battalion: Heavy Armor is an example of trying very hard to make something unique that ends up falling on its face because the “unique”Â� elements are simply not very fun. The plot is interesting enough to carry the experience for a while, and the game certainly looks and sounds quite solid overall.
X360 Kinect Review - 'Steel Battalion: Heavy Armor'
25 July 2012
Summary: Steel Battalion is a battle-mech simulator that lets you seat inside the cockpit of a mechanized VT (Vertical Tank) and enter into futuristic military warfare, where you pilot 20 different mechs in a multinational task force operation in an effort to overthrow the government.
Conclusion: Its important to think about those high points when looking at Steel Battalion . If you look at it as an action game, then it falls at almost every hurdle. Aiming is jerky and hard, and the controls are too complex to engage in fast-paced combat. However, if you look at it from a simulation point of view, enthusiasts of mech-games certainly have something to get excited about at being in the cockpit of one without forking out the £200-odd for the previous game.
Conclusion: If From would have nailed the motion controls down, this would have been one of my favorite games of the year because it's so engaging and fresh. Unfortunately, dealing with the sketchy controls can be wildly frustrating.