Reviews and Problems with Steel Battalion: Heavy Armor
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Steel Battalion: Heavy Armor
2 September 2013
Summary: If you were alive in 2002, you may remember Steel Battalion for the original Xbox. To many gamer's dismay, it required a special giant $200 controller and a priceless amount of mental fortitude, making it one of the most unique games of last generation.
Excerpt: For those of us old enough to remember the first “next gen” console called the original Xbox, the name “Steel Battalion” is the stuff of lore. Nowadays you’ll see Street Fighter games release on occasion with special peripheral controllers, or you’ll see interesting props that extend the gameplay...
Excerpt: In one of my latest columns, I wrote about how frustrated I have been with the Kinect lately on my 360. At first I enjoyed having that sensor mounted onto my wall, and using it to control my Xbox 360 with just my voice.
Review: Steel Battalion: Heavy Armor (Microsoft Xbox 360)
5 August 2012
Summary: : Steel Battalion: Heavy Armor is an example of trying very hard to make something unique that ends up falling on its face because the “unique”Â� elements are simply not very fun. The plot is interesting enough to carry the experience for a while, and the game certainly looks and sounds quite solid...
Summary: I can still remember the first time I saw the ridiculous controller (and I use that term loosely) that came with the first game way back in 2002. I was intrimidated by the sheer size and complexity of it, to say the least.
X360 Kinect Review - 'Steel Battalion: Heavy Armor'
25 July 2012
Summary: Steel Battalion is a battle-mech simulator that lets you seat inside the cockpit of a mechanized VT (Vertical Tank) and enter into futuristic military warfare, where you pilot 20 different mechs in a multinational task force operation in an effort to overthrow the government.
Conclusion: Its important to think about those high points when looking at Steel Battalion . If you look at it as an action game, then it falls at almost every hurdle. Aiming is jerky and hard, and the controls are too complex to engage in fast-paced combat.
Conclusion: If From would have nailed the motion controls down, this would have been one of my favorite games of the year because it's so engaging and fresh. Unfortunately, dealing with the sketchy controls can be wildly frustrating.