Reviews and Problems with Star Wars: The Force Unleashed II
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Star Wars: The Force Unleashed II
9 November 2010
Conclusion: Star Wars: The Force Unleashed 2 is something of a blot on LucasArts track record, which encompasses an extensive library of brilliant games we've cherished for years. C'mon guys, you are the reason we have excellent games such as Monkey Island, Knights of the Old Republic, Sam & Max, Indiana Jones, the Jedi Knight series and so on. Surely, you can do better than produce a half-baked franchise-milking action adventure.
Pros: Great visuals, great voice acting and cool (very familiar) Star Wars soundtrack, tossing enemies and objects around is still fun;
Cons: Unacceptably short campaign, little to entangle players beyond the usual destructive and overpowering abilities of the main character, weak story and characters.
Conclusion: The Force Unleashed II is a big disappointment as far as sequels go, and the game doesn’t really live up to any of the promises that were made in terms of plot or content. We were told that Starkiller’s return would be justified, explained and interesting, but it’s none of those things and the feeling that you are on the run is never present at any point.
Excerpt: In the original Star Wars trilogy, it was considered significant that Darth Vader could choke a man out telekinetically, or that Ben Kenobi was capable of short-lived mind control. It was a big deal when Luke levitated a starship or yanked his lightsaber across the room and into his hand.
Excerpt: Star Wars: The Force Unleashed II outs Darth Vader as a serial kidnapper. This time, the princess is Juno Eclipse, an Imperial she-wolf gone soft, and the love interest of Starkiller, the dark lord’s secret Jedi apprentice. This sequel to 2008’s surprisingly effective Star Wars: The Force Unleashed finds Starkiller cloned by Vader and still unwilling to play ball with the Empire. So Vader nabs Eclipse, providing his pupil with the proper motivation to go emo.
Starkiller is unleashed on unsuspecting Stormtroopers for a second time.
29 October 2010
Conclusion: Short games aren't immediately terrible, but even the short ones ought to have something to justify their length as much as the long ones. TFU2 definitely continues the story of Starkiller, but still barely does anything with him. His goals are to rescue and reunite with Juno, find out if he's a clone or not, and maybe kill Darth Vader if he's got time. He only really reaches those goals toward the end, with little that builds to that point.
Conclusion: What? That's it? It's completed and that's the twist? Not only is The Force Unleashed II a little short for a Stormtrooper, it lacks variety, technique and any sense of wonder. Essentially just a repeating series of fights broken up by a need to move a fuse to a fuse box, it pretty much wastes all the toys afforded it and is so shallow that if it were liquid it wouldn't be enough to drown a toddler.
Conclusion: Star Wars has been getting plenty of attention recently. The Clone Wars TV series is back, we’ve learnt that all the films are being converted into 3D for another theatrical run and both R2D2 and C-3P0 are heading up the latest advertising campaign for Currys and PC World. With all eyes on that galaxy far, far away it’s perfect timing for the release of The Force Unleashed 2. Unfortunately for us, it’s a game that could have done with a lot more time in development.