Excerpt: The original version of SSX was one of those games for me that sticks in my mind so much that I still remember exactly where I was when I first played it. It was in November, 2000, the millennium was in full swing and the PS2 was being released in 3 days time. I was, at the time, working for an Independent video chain in Brighton and my PS2 was sitting there ready for me to take home, along with SSX, Tekken Tag Tournament and Timesplitters.
Excerpt: EA Sports has successfully revived NBA JAM. They have successfully revived NFL Blitz. Now they are on the path to revive SSX. Will it be successful? Oh yes, we get Tricky with our SSX review. The core of SSX is the snowboarding. There are three main kinds of modes - Race It, Trick It, and Survive It. They are just like they sound too. Get to the bottom first, do the most tricks, and actually make it to the bottom alive.
Conclusion: However, I loved the challenge and I’m happy to see EA not bow down to the masses and give hardcore fans the series remake they were hoping for. Assuming SSX sees some fantastic sales numbers, you best incorporate some multiplayer next time…ya hear?
Summary: Parents need to know SSX is a snowboarding simulation game. The snowboarding is over-the-top as you race down mountains, perform death-defying mid-air stunts, and accept fun challenges while shredding. Aside from some lyrics and commentary that get a little edgy, there isn't any controversial content here. That said, online multiplayer modes support un-moderated voice chat.
Excerpt: I tend to lump skateboarding and snowboarding games into the same category, not just because you stand on a board. You work your way along a long shallow learning curve in which your thumbs make cool things happen: flips, twists, booger grab reverse wind kickback hippie grinds. Expect a lot of trendy flash, usually with DJ Atomica, purchasable baggy pants and sideways caps, and as many nods to youth culture as a big publisher like EA or Activision can manage (i.e.
Summary: SSX will continue to be hovering in my "currently playing" pile for a long time to come. EA Sports did themselves proud with this rebirth of the franchise and I look forward to perhaps some expansion in the future. It’s taken more of my time than any other game so far this year and it’s just been in my hands a week.
Excerpt: The SSX series was, at one time, one of the most popular alternative/extreme sports series around. Each game ultimately reviewed quite well, but the linear runs became quite old hat after awhile, and ultimately made the series irrelevant.
Summary: EA Sports has itself one expertly designed and well put together game with SSX. The huge, multi-path runs and silky smooth controls more than offset any minor stumbles.
Pros: SSX is still the best extreme snowboarding game on the planet, New control mechanics work very well, and classic controls are still available, Merit-based multiplayer keeps things competitive even when your friends aren't online
Cons: The in-game store is neither explained nor designed very well, No good pre-event indicator of what to expect from a given run
Conclusion: SSX hat einiges an seiner Übertriebenheit in der Präsentation verloren. Es fliegt nicht bei jedem Sprung Feuerwerk durch die Luft und ganz generell wirkt das Spiel nicht mehr ganz so übetrieben bunt. Im Herzen ist es jedoch noch immer SSX. Die Levels bieten auch heute wenig Freiheit und trotz topografischer Daten der NASA sind sie auch heute noch völlig übertrieben gestaltet.