Excerpt: The original version of SSX was one of those games for me that sticks in my mind so much that I still remember exactly where I was when I first played it. It was in November, 2000, the millennium was in full swing and the PS2 was being released in 3 days time. I was, at the time, working for an Independent video chain in Brighton and my PS2 was sitting there ready for me to take home, along with SSX, Tekken Tag Tournament and Timesplitters.
Excerpt: EA Sports has successfully revived NBA JAM. They have successfully revived NFL Blitz. Now they are on the path to revive SSX. Will it be successful? Oh yes, we get Tricky with our SSX review. The core of SSX is the snowboarding. There are three main kinds of modes - Race It, Trick It, and Survive It. They are just like they sound too. Get to the bottom first, do the most tricks, and actually make it to the bottom alive.
Excerpt: I tend to lump skateboarding and snowboarding games into the same category, not just because you stand on a board. You work your way along a long shallow learning curve in which your thumbs make cool things happen: flips, twists, booger grab reverse wind kickback hippie grinds. Expect a lot of trendy flash, usually with DJ Atomica, purchasable baggy pants and sideways caps, and as many nods to youth culture as a big publisher like EA or Activision can manage (i.e.
Summary: Looking back, it’s hard to believe that 12 years have passed since the first SSX game was released as a launch title for the PlayStation 2. Since then, the gaming community has evolved quite a bit. Popular franchises have come and gone, with some notable revamps failing to catch ground. The extreme sports sub-genre, which was once a saturated market, also hasn’t been heard from much as of late.
Summary: SSX will continue to be hovering in my "currently playing" pile for a long time to come. EA Sports did themselves proud with this rebirth of the franchise and I look forward to perhaps some expansion in the future. It’s taken more of my time than any other game so far this year and it’s just been in my hands a week.
Excerpt: The SSX series was, at one time, one of the most popular alternative/extreme sports series around. Each game ultimately reviewed quite well, but the linear runs became quite old hat after awhile, and ultimately made the series irrelevant.
Excerpt: Most genres have several franchises that vie to be best in class, but with snowboarding games there is one indisputable king--SSX. Saturation caused players to turn the cold shoulder to extreme sports games last console generation, but now five years since its last release, can SSX thaw that sentiment for its high-def debut? World tour represents the closest thing to a single-player campaign, but it keeps the exposition light.
Summary: EA Sports has itself one expertly designed and well put together game with SSX. The huge, multi-path runs and silky smooth controls more than offset any minor stumbles.
Pros: SSX is still the best extreme snowboarding game on the planet, New control mechanics work very well, and classic controls are still available, Merit-based multiplayer keeps things competitive even when your friends aren't online
Cons: The in-game store is neither explained nor designed very well, No good pre-event indicator of what to expect from a given run
Excerpt: The SSX series was a staple in the previous generation of consoles. The original SSX was a launch title for the PS2. SSX Tricky, SSX3, and SSX On Tour were all released for the Xbox, PS2, and Gamecube. While SSX Blur made an appearance on the Wii, SSX has been sorely missing from this generation of consoles. However, EA Sports is rectifying that situation with a brand new SSX.