Reviews and Problems with Spider-Man: Web of Shadows
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Spider-Man: Web of Shadows Xbox 360 Review
30 May 2010
Excerpt: Thanks primarily to the additional power developers have had to play around with, since Spider-Man 2 came along; games of our favourite web crawler have been a marked improvement over earlier offerings. The open-world setting and the reworked swing mechanics have made good old Spidey an utter joy to take charge of. Perhaps, because of their over devotion to these facets, other important aspects have been left feeling a little half baked.
Conclusion: Other times, it’s more a hindrance to your gameplay. Frequently, I was solicited by an APC driver to accompany him on a mission to rescue civilians trapped out in the city by symbiote creatures. However, on two occasions, the driver tried to get around obstacles in the terrain—but unfortunately he kept backing up and slamming into the same blockage without figuring out how to navigate around.
Summary: A bump up from its predecessors, Spiderman: Web of Shadows has broken free of its chains of mediocrity. It has set the precedent for improvement in the series of Spiderman games, but still has a ways to go before it reaches its full potential. This game is a good start towards a better future.
Excerpt: So to conclude that Web of Shadows was loaded with potential would be quite the understatement. Ultimately, the game fails miserably to live up to that potential, sort of like Penny Hardaway. And why is that?
Excerpt: Is Spider-Man: Web of Shadows a good game, or a good Spider-Man game? There’s a big difference, one statement implying that, in the larger ecosystem of the videogame world, Web of Shadows holds up as a valuable interactive experience, while the other implies that, in the considerably smaller ecosystem of Spider-Man games, Web of Shadows is as good as, if not better than, any previous entries to the series.