Excerpt: As the game begins, Spider-Man is enjoying a calm New York night when Green Goblin, Venom, Sandman and Doctor Octopus appear out of nowhere. The fight begins. The good Goblin (from the movie “Spider-Man 3”) helps Spidey out. Just as they seem to even the score, new creatures appear. These new menaces look like mini versions of Venom. Seeing them, the bad guys stop fighting Spider-Man and instead join forces with him.
Pros: Two-player options, combat mode, great Spider-Man cartoon graphics, variety of sidekick options, lots of button-mashing action.
Cons: Camera angle problems, button-mashing battles can get tiring, basic gameplay is not especially Spider-Man-esque.
Excerpt: I first heard about Spider-Man: Friend or Foe back when Spider-Man 3 was released for the Xbox 360. There was a promotional page located on the back of the game which indicated Spider-Man: Friend or Foe would be a new twist to the legend. It was a teaser of sorts and I recall thinking to myself, "is this supposed to be another sequel and why are they doing another Spidey game so soon?
Conclusion: This is a very demanding time for gamers. Interesting releases seem to becoming out every week, and this trend will continue the rest of the year. Is Spider-Man Friend Or Foe worth your gaming dollar? No, I don’t believe it is. Keep in mind this is coming from a fan of Spider-Man and Marvel in general, as well as a bona fide brawler fan. And while there are certainly some positive things about this title, it is too simplified—i.e.
Conclusion: For those looking towards rectification from the movies, this is not your stop. Spiderman: Friend or Foe is a children’s title that will put adults to sleep, either through the tedious battles or juvenile dialogue. Having play-tested what kids think of it, they love it more than other games, both for and, if you will, against their age. Just so long as they enjoy the ten or so hours and leave you alone, all the better.
Excerpt: Game Informer magazine recently ran an op-ed piece entitled, “In Defense Of Short Games” in which one of the magazine’s contributors made the argument that games don’t have to last more than 50-100 hours to be good. While I usually don’t care for Game Informer’s opinions, this short editorial really stuck with me. Games are constantly blasted for being “too short,” but more often than not, it is the overly long games that become the object of my scorn.
Excerpt: A word of warning for serious comic book fans anxiously awaiting Activision's latest web-slinging interactive adventure: Unless you're a seven-year-old, or a hopelessly bad gamer, swing right past Spider-Man: Friend or Foe. OK, it can be fun for a while as a don't-tell-your-friends 'guilty pleasure,' but you'll soon realize this colorful brawler was designed with little kids in mind. Here's the deal with this weekend rental.
Excerpt: First Impressions My reaction is A gaming publisher having the name rights to a super hero such as Spiderman is considered as a blessing for many. Such big names already have a huge fan base and followers so advertising and exposure issues are set aside. The story line and characters involved are also given within the comics or movies regarding the superhero in discussion, so lack of creativity isn’t fatal here.
Excerpt: Spider-man: Friend or Foe is a a simple game. In fact, your foes are such a non-threat that you'll wonder if their hearts are really in it. Over the course of the 5-6 hour story you'll fight some of Spidey's most feared enemies, including Doctor Octopus, the Green Goblin, Sandman and more, but there's never really a challenge, leaving you with a feeling that these guys were never that bad to begin with. The premise is simple, if rather silly.