Reviews and Problems with Spider-Man: Edge Of Time
Showing 1-10 of 33
Spider-Man: Edge of Time
29 October 2011
Summary: Close to a year ago, Quebec-based developer Beenox, teamed up with Activision to hit a home run in video game form. They released Spider-Man: Shattered Dimensions – a game which did a great job of creating a linear yet creative inter-dimensional experience for the well-know web-crawler and three other creative variations based around his core assets. Although the game wasn’t perfect, it was one of the best superhero games released in a while.
Excerpt: Playing the roles of the Amazing Spider-Man and Spider-Man 2099, Spider-Man: Edge of Time propels gamers on a high-octane, adrenaline-fueled adventure in which the heroic web-slingers must urgently work together across time to save each other and...
Excerpt: Last year’s Shattered Dimensions was a Spider-Man fan boy’s dream game in a way because it had four different incarnations of the character to play as - and more skins for them. However, it suffered from being very derivative, having a terrible camera, and not really mixing things up a lot since three of the Spideys all played basically the same.
Excerpt: cuts down on the variety and makes the story more of a focus. The modern day's Amazing Spider-Man teams up with the 2099 version to stop a futuristic scientist from achieving his time travel dreams — namely going back in time to start up the Alchemax corporation, so that it (and he) would be an unstoppable force of world domination by the future.
Conclusion: Last seen swinging into a time portal towards the bargain bin, we’d recommend you save your cash until it gets there. Spider-Man: Edge of Time is not especially terrible but is far more mundane than a hero of Spider-Man’s ilk deserves.
Excerpt: Like last year’s Spider-Man: Shattered Dimensions (reviewed here ), which cast you as four different Spideys, Edge of Time lets you play as two: the present's Amazing Spider-Man and the future’s Spider-Man 2099. Unfortunately, fewer heroes isn’t the real problem with Beenox’s second stab at the franchise. It’s that this ho-hum time-travel adventure is more style than substance.
Pros: +Terrific voice-acting from a franchise-appropriate celebrity cast., + Slick production values.
Cons: ? Will the year ever turn 2100 in the Marvel Universe?
Excerpt: Edge of Time starts off absolutely perfectly - right in the middle of modern-day Spidey versus a giant roided-up Anti-Venom who kills Peter Parker, but the 2099 incarnation sees this and does whatever he can to prevent Parker’s death while also preventing the head of an evil corporation from taking over his world. It’s all so exciting, and I like only getting small pieces of the storyline because it makes you interested in what’s going on instantly.
Summary: Spider-Man: Edge of Time isn’t a bad game, but it is a boring one. The single location is more confining than not, and the adventure contained therein is made longer by a reliance on backtracking and repetitive tasks that often feel like chores. The lack of wide-open areas also strips away what made Spider-Man such an interesting hero to control in the past: the feeling of freedom as he slung about a city and zipped from one towering structure to the next.
Conclusion: Finally, it’s not fair to compare this game to Spider-Man: Shattered Dimensions due to the fact that the games have different stories and different looks, but since the publisher and developer behind each game are the same, it’s bound to happen. Shattered Dimensions had four characters playing different styles while Spider-Man: Edge of Time has two characters that play basically the same, which left us wanting more out of both characters.
Excerpt: I am going to be honest up front; I wanted to love Edge of Time. To me, Shattered Dimensions was truly one of the best of the series, and Beenox is truly an outstanding developer, having seen their...
Pros: + Solid voice acting, + Story has promise
Cons: Boring action most of the time, Bland environments, Combat is sporadic, Story gets jumbled halfway through