Summary: The addictiveness of Spelunky lies in the fact that the more you play the more you learn how to play and the game becomes easier as you die from all of those randomly generated danger, but not in the way trial and error games do it. You actually learn skill and tricks to proceed and you don't just memorise the levels because you simply can't.
Summary: To be able to survive in Spelunky longer than just few minutes, you will have to learn a lot. And you will learn by dying. But if you have the patience maybe you will find a glory instead of another death...
Summary: In Indiana Jones Majora's Mask 3 you play as the Riddler on a quest to stop Straight Dumbledore(From the Adam's Family.) The game however, Is not difficult at all. you kill all of the Bruce Wayne's with one hit.The story also has no Quick Time event's when you fight Straight Dumbledwarf? WHAT!? We always need qte events during final boss fights. DUH. The game however has an amazingly awful soundtrack, it's even worse than Bubsy 3D 2.
Summary: Spelunky was one of the games that I was looking forward to when it was first announced to be on the Vita. This review is going to be honest, so there is going to be nitpicking in this one. If you don't like it then 'm sorry to hear but I have to put it out there. Gameplay The gameplay style wasn't too bad, I liked it a lot, it was the feeling of an old 2D platformer adventure. I love to play these kinds of games on a portable console.
Summary: Dark Souls of 2D platformers. Don't let the infantile visual style fool you, this is purely hardcore, truly uncompromising and ultra challenging experience. Yes, this game can be finished in under 10 minutes, but in reality it might take you about 30 hours until you master Spelunky well enough to be able to finish this. You will die again and again (by the end my death count was over 500), but you will keep playing until you beat this monster.
Summary: When I first started playing the game I couldn't believe the ratings it had received. The graphics where medioxre, the monsters unintelligent, and the weapons pathetic. I thought it was a 5 at best. Suddenly while killing a little time I actually really started to get why people rave about it. The randomly generated levels assure replayabilty and finding new items and unlocking characters is extremely satisfying.
Summary: Seems a bit pricey for a game that some people have beaten in 4 minutes (see youtube speed runs) and the low rez PC version is free. Just four areas, and four levels to each area. Clearly the dev pulled off a neat trick by making sure that most people (including myself) would die a lot and play many levels many, many times. Seems a bit pointless me actually buying the game, as after a few hours I failed to beat the demo. Oh well.
Summary: Two levels are never the same in this randomly generated 2D Platformer. Wether you have to take down giant spiders with a well placed bomb or jetpack to the top of a crevice to retrieve a huge golden skull, Spelunky offers hundreds of these crazy scenarios. And through the randomisation it always leads to new experiences.
Summary: Did not enjoy it. I really tried hard to like it. But no. I played games like this on my Commodore and Amiga, but this game just has not evolved at all. Those games were good in the late 80's and maybe early 90's. And the most important part: did I have FUN while playing? No. I just did not.
Summary: Spelunky is proof that 2D platformers can still be amazingly addictive. The randomly generated stages mean that you will never have the exact same experience twice. The items, enemies, mechanics, and controls all work together brilliantly to provide the most addictive platformer I've played in years. It is WELL worth the price of admission. I purchased the game on PS3 but with Cross Play I can see myself playing the Vita version even more.