Conclusion: If you have a kid you want to keep amused for a hour or two, then surely this game would be a "meh" time killer, otherwise if you're a achievement hunter or hardcore gamer expecting a good experience, don't waste you time or money on this... ( unless you like the taste of boring torture ) There is no replay value to be found here.
Minor violence in robot combat game; can play co-op.
Common Sense Media
17 May 2011
Summary: Parents need to know that Spare Parts is a downloadable arcade game available from the PlayStation Network or the XBLA LIVE Arcade store for a price. Up to two gamers can play the game in a cooperative setting, but each will be required to have his or her own controller. Online match-ups are also available for cooperative play, and require an active Internet connection.
Conclusion: Unfortunately, Spare Parts doesn’t live up to the colorful and vibrant exterior that first intrigued me to take a look at this game. The awful controls, poor help system, dreadful co-op, and tedious nature of collecting items in this game couldn’t help but drown out any glimmer of hope it once had. I did like the premise of the game, and I saw potential, despite the draw backs; unfortunately, this game just did not come together in time.
Summary: " Spare Parts " is a charming little game. It offers a good amount of playtime and for the price is highly polished. There are many other titles out there that offer similar, and in some cases better experiences, but the puzzle and exploration in Spare Parts is entertaining and isn’t too long to outstay its welcome like some larger.
Excerpt: We love robots as much as the next person, and at first, Spare Parts charmed us with its cute robo-heroes and whimsical art style. But those warm, fuzzy feelings soon evolved into nonstop cursing as we slipped, slid, and died our way through increasingly horrid platforming segments. As you wander an alien planet, you’ll smash crates, collect coins, and amass spaceship parts with names like Dickensian Darklight Frequency Distributor — all of which feels inconsequential.
Pros: + Robots; rocket boots; snazzy visuals.
Cons: - Slippery platforms; bad camera; co-op play doesn’t add much., - Short campaign extended by crappy puzzle design., ? Why can’t all robots be as badass as HK-47 from Knights of the Old Republic?
Excerpt: , developed by UK-based EA Bright Lights, is an action-platform game where you take on the role of a robot whose goal it is to defeat the evil Sulba Krung, who wants to steal the data from your ship's computer. It can be played single-player or co-op either locally or online.
Excerpt: Spare Parts is a robot adventure with just enough mix of plat forming and fighting to make a casual gamer smile. The player controls a robot, stranded on some odd planet. Finding a ship with a computer intelligence known as Con-Rad. (Voiced by a strangely reserved Simon Pegg) Play two-player co-op, and you will be seeing both robots, Mar-T and Chip.
Excerpt: for the Xbox 360, I honestly did not know what to expect. It is honestly a game that I knew very little about. I knew it was an xbla title, but other than that, I knew nothing. Going into this game blind, I did not know how the game would be or even what it would be about, but I have been pleasantly surprised with this offering from EA Bright Light.
Summary: Perhaps "Spare Parts" wasn't the best name for EA Bright Light's newest downloadable platformer. The name all too often highlights the clunky way this online and offline cooperative journey borrows liberally from Ratchet & Clank and misuses the considerable voice talents of Simon Pegg, resulting in a fairly brief experience that feebly parrots aspects of much better 3D platformers.
Pros: Colorful, lively characters and environments, Excellent though ill-used narration by Simon Pegg
Cons: Poor camera in cooperative mode, Repetitive button-mashing gameplay, Imprecise controls
Conclusion: Two players get no more pleasure than one, there are no co-op requirements that the lonely can't accomplish, and even considering this is clearly a game aimed at the young it manages to be both very simple and resolutely frustrating. Maybe it was because it's a Live release that we assumed it would be a quirky puzzler, rather than the sub-PSone fare that it really is?