Summary: This is one of those games which demands the player put aside any snap judgements and simply *play* for a while. The visuals here are incredible thanks to the amazing Neon VLM Yak (Jeff Minter, the game designer) designed for the XB360.
Summary: Sure, Space Giraffe won't be for everyone, sure, it's (on the surface) very similar to Tempest, but I was expecting part of the critic to at least try this game for more than 15 minutes rather than dismissing it as crap.
Summary: Well, I've never played this Tempest game that everyone keeps going on about so perhaps that might make my comments a little more even-keeled / less fanboy than some. At first I was really confused, but then it did start to make sense.
Summary: I played the first few levels of this game and thought it a colourful, if somewhat pedestrian tunnel shooter. However, as you play you begin to gain the ability to 'see' the levels properly and the gameplay becomes fantastic.
Summary: Fantastic game, not one for the hard of thinking though. It does take an hour or so to get to grips with the game mechanics but once you do it's just wonderfully addictive. It's just rather sad that there are so many people not willing to put a little effort in to get such a huge reward in return.
Summary: It's basically 'Bizzarro Tempest', so anyone that's a fan of that type of game really owes it to themselves to give this enough of a chance to 'read' what's going on through the tripped-out visuals.
Summary: This game is an unplayable rip-off of Tempest. The background is incredibly distracting and to try to look through it at what's going on in the game will make you go blind. If I had epilepsy I would probably be writhing around on the ground in mid-seizure right now. Worst of all, the game is no fun.
Summary: When I'm playing a game, I don't want to feel like I'm an old man who just picked up Steel Battalion for the first time. Space Giraffe felt that confusing to play. The soundtrack is so bizarre that it skips over the so-bad-it's-good line, and straight into so-bad-it's-really-bad.