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Space-giraffe.3072125
5.4 out of 10

Space Giraffe

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Reviews and Problems with Space Giraffe

Showing 1-10 of 16
Overall 4
4.3

Space Giraffe Review

IGN Entertainment
11 March 2010
  • Conclusion: I’ve admired Jeff Minter’s work for quite a while—I started my writing career covering the Atari 400/800, a universe where Minter spent a fair amount of time. But it’s clear that his is an acquired taste, and he’s certainly not taking the “games for everyone” approach that designers such as Miyamoto have been employing.
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Space Giraffe

True achievements
27 August 2008
  • Conclusion: Achievements are hard as hell, prob due to the patience of a saint required. Overall I'm writing this as a warning that this game truly is a confusing piece of shit and easily my most regrettable game to have started on my gamer card. I'm prob going to get heaped with neg vots for this rant, but If it stops one person from buying this game I consider it worth it.
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Overall 2
2.0

Space Giraffe

oxmonline.com
31 October 2007
  • Excerpt: “ Space Giraffe is NOT Tempest !” screams the instructions in Jeff “360 music visualizer” Minter’s latest interactive audiovisual orgy. Okay, but Space Giraffe does take nearly all its cues from Atari’s classic coin-op (which Minter has reworked before). As in Tempest , you’re an abstract creature on the edge of an electric grid floating in space, relentlessly blasting the geometric creatures that shimmy up its lanes.
  • Pros: + Unlike anything you've ever seen (except Tempest)
  • Cons: - Too visually noisy to figure out what's going on, - Actually made us angry when we played it, ? Is this a failed game or a failed art experiment?
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Overall 6
5.5

Space Giraffe

Auracore MediaWorks
26 October 2007
  • Summary: In space, no one will play your game.
  • Pros: Retro graphics; interesting mechanics.
  • Cons: Repetitive; visuals detract from gameplay.
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Overall 6
5.5

Space Giraffe

Auracore MediaWorks
26 October 2007
  • Summary: In space, no one will play your game.
  • Pros: Retro graphics; interesting mechanics.
  • Cons: Repetitive; visuals detract from gameplay.
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Overall 6
6.2
Gameplay 6
6.0
Graphics 7
7.0
Sound 7
7.0
Control 8
8.0
Replay value 7
7.0

Space Giraffe

Xbox Evolved
18 October 2007
  • Summary: At 400 Points or five bucks, the game is essentially what you can play in the demo for free but more of it as you advance along. I think for many of us that is really all we can take, because I don’t know about you but my eye sight is bad enough; I don’t want to go completely blind.
  • Pros: Awesome crazy presentation
  • Cons: It can get confusing and hurt your eyes
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Overall 9
9.0
Value for money 9
9.0
Gameplay 10
10
Graphics 9
9.0
Sound 8
8.0
Addiction 10
10

Giraffes In Space"

GIN
29 August 2007
  • Excerpt: Over the course of Space Giraffe's development cycle, the eccentric Jeff Minter has made it clear time and time again that this was not going to be a new version of Tempest. In fact, when you load up the How to Play section, the first sentence is, "Firstly, Space Giraffe is NOT Tempest!
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Overall 8
7.5

Space Giraffe Review

GameSpot
23 August 2007
  • Summary: Space Giraffe is an extremely weird and well-designed arcade game, but its unique brand of madness isn't for everyone.
  • Pros: Unique and compelling audiovisual style, Interesting rule set that, thankfully, becomes totally logical as you start to figure it out, Interesting level design makes you want to keep playing until you've seen all 100
  • Cons: Occasionally almost totally impossible to figure out what the heck is happening
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Expert Review

Game Almighty
22 August 2007
  • Excerpt: Designer Jeff Minter is the videogame equivalent of David Lynch and Salvador Dali, creating mind-bending shooters that are equal parts bizarre, fun and addicting.
  • Pros: • Colorful graphics is putting it mildly, • Fun gameplay with retro roots, • Tons of levels, • Never feels redundant
  • Cons: • Difficult to figure out what is going on, • Maybe too colorful?
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Overall 1
1.0

Space Giraffe Review (360, XBLA)

Yet Another Review Site
17 February 2011
  • Excerpt: Who WOULDN’T like a game about a kickass Giraffe!? Don’t get me wrong, I’m completely open to new things in terms of gaming. Anything which has the guts to tear itself away from most of the releases containing huge guns and lead characters so butch you’d think they ate a cow for breakfast every morning should be applauded. Even if they don’t work as well as planned, I still pat them on the back and send them home.
  • Pros: …Unique?
  • Cons: Atrocious graphics, annoying sounds, frustratingly repetitive gameplay, Used as a means of torture
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