Conclusion: I’ve admired Jeff Minter’s work for quite a while—I started my writing career covering the Atari 400/800, a universe where Minter spent a fair amount of time. But it’s clear that his is an acquired taste, and he’s certainly not taking the “games for everyone” approach that designers such as Miyamoto...
Conclusion: Achievements are hard as hell, prob due to the patience of a saint required. Overall I'm writing this as a warning that this game truly is a confusing piece of shit and easily my most regrettable game to have started on my gamer card.
Excerpt: “ Space Giraffe is NOT Tempest !” screams the instructions in Jeff “360 music visualizer” Minter’s latest interactive audiovisual orgy. Okay, but Space Giraffe does take nearly all its cues from Atari’s classic coin-op (which Minter has reworked before).
Pros: + Unlike anything you've ever seen (except Tempest)
Cons: - Too visually noisy to figure out what's going on, - Actually made us angry when we played it, ? Is this a failed game or a failed art experiment?
Summary: At 400 Points or five bucks, the game is essentially what you can play in the demo for free but more of it as you advance along. I think for many of us that is really all we can take, because I don’t know about you but my eye sight is bad enough; I don’t want to go completely blind.
Excerpt: Over the course of Space Giraffe's development cycle, the eccentric Jeff Minter has made it clear time and time again that this was not going to be a new version of Tempest. In fact, when you load up the How to Play section, the first sentence is, "Firstly, Space Giraffe is NOT Tempest!
Excerpt: Who WOULDN’T like a game about a kickass Giraffe!? Don’t get me wrong, I’m completely open to new things in terms of gaming. Anything which has the guts to tear itself away from most of the releases containing huge guns and lead characters so butch you’d think they ate a cow for breakfast every...
Cons: Atrocious graphics, annoying sounds, frustratingly repetitive gameplay, Used as a means of torture
Excerpt: This right here is it . Available right this second on Xbox Live, for mere pennies, the best arcade game in an age. Synapse firing, adrenaline rushing, instinct driving, bright, wild and neon-fucked. You don't really need to read this review, just go and buy it now.
Conclusion: "Психоделический шутер" - так определяет жанровую принадлежность своего детища . Оно и понятно: словосочетание красивое, звучит загадочно и гордо. PC-версию "Космического жирафа" ожидали скорее с любопытством, нежели нетерпением, - но для казуальной игры и это весьма неплохо.
Pros: трёхмерное игровое поле.
Cons: непонятный туториал; запутанный геймплей; отвратительное визуальное и звуковое оформление.