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Dummy.190587
8.2 out of 10

SoulCalibur

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Reviews and Problems with SoulCalibur

Showing 1-10 of 14
Overall 10
10

SoulCalibur

True achievements
3 August 2012
  • Conclusion: Here are the rest of the assignments. Soul Calibur maybe just a straight emulation of the original game with leaderboards, but the quality of the game itself is so high that even nearly 10 years after its release on the DreamCast it still stands up as one the greatest fighting games of all time.
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Overall 7
7.0

SoulCalibur

Strategy Informer
6 October 2011
  • Conclusion: NAMCO have done well, but the crux of the argument is that they could have done so much better. Microsoft is not without fault. Their 150 megabyte limit on arcade titles practically prevented the option of online multiplayer. If you’ve played Soulcalibur before then it’s difficult to recommend, especially if you still own the Dreamcast version.
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Overall 9
8.9

Soulcalibur

ztgd.com
22 January 2011
  • Excerpt: It’s hard to believe that it has been nearly a decade since I stepped into […]
  • Pros: + Still as fun as it always was, + Inredibly accessible and deep, + Great cast of characters
  • Cons: No online play, Mission mode is absent
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Overall 9
8.5

Soulcalibur Review

IGN Entertainment
11 March 2010
  • Conclusion: As if fighting games aren’t hard enough, Namco has to rub it in with some seriously difficult and curiously stingy Achievements. The easiest “Apprentice” Achievement is only worth 5 points, but at least it’s pretty fair in terms of difficulty. On the other end of the spectrum, the 30 point Edge Master objective is a tough-y unless you have time to devote to mastering each character.
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Overall 9
9.0
Gameplay 10
10
Funfactor 9
9.0

Soulcalibur

Digital Chumps
25 July 2008
  • Conclusion: Yeah it's old but it's GOOD! Maybe even the best. All those perfect scores Soul Calibur recieved 10 years ago weren't for nothing! THere's a lot of fun to be had with this game. It's still beautiful and full of rich yet simplistic gameplay.
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Overall 8
7.5

Soulcalibur Review

GameSpot
8 July 2008
  • Summary: This classic fighter has aged well, but the XBLA version lacks both online play and features found in the Dreamcast game.
  • Pros: The combat is as good now as it was 10 years ago, Accessible and responsive controls, Plenty of variety in the character roster
  • Cons: No widescreen support, Seriously, no online play?!, Lacks the Dreamcast version's Battle Mission mode
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Overall 8
8.0

Soul Calibur XBLA Review

1UP
2 July 2008

Soulcalibur Review

Eurogamer
4 July 2008

Soul Calibur: Review

insidegames.ch
21 December 2012
  • Excerpt: Soul Calibur Entwickler: NAMCO BANDAI Games America Publisher: NAMCO BANDAI Games America Release: 2. Juli 2008 Preis: 800 Microsoft Punkte Multiplayer Offline: 1-2 Multiplayer Online: Nicht vorhanden Genre: Beat’em-Up Sprache: Deutsch PEGI: 16+ 1999 erschien Soul Calibur auf dem SEGA Dreamcast. Das Spiel wurde überschüttet mit Traumwertungen und diversen Awards. IGN.com verlieh damals sogar in allen Kategorien 10/10 Punkten.
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Overall 8
8.0

Soul Calibur

maniac.de
29 February 2012
  • Excerpt: Geschickte Taktik: Einige Wochen vor Soulcalibur IV packt Namco den Dreamcast-Erstling in die Live Arcade. Gönnt Ihr Euch den, stellt Ihr schnell fest, dass Dreamcast-Spiele grafisch immer noch akzeptabel sind und das Kampfsystem schon damals ausgereift war – so viel anders spielt sich die neue Episode nicht. Kritischer hingegen ist die ­Anpassung: Optik und Steuerung sind okay, dafür gibt’s ­weder Widescreen noch Online-Matches.
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