Conclusion: Here are the rest of the assignments. Soul Calibur maybe just a straight emulation of the original game with leaderboards, but the quality of the game itself is so high that even nearly 10 years after its release on the DreamCast it still stands up as one the greatest fighting games of all time.
Conclusion: NAMCO have done well, but the crux of the argument is that they could have done so much better. Microsoft is not without fault. Their 150 megabyte limit on arcade titles practically prevented the option of online multiplayer. If you’ve played Soulcalibur before then it’s difficult to recommend, especially if you still own the Dreamcast version.
Conclusion: As if fighting games aren’t hard enough, Namco has to rub it in with some seriously difficult and curiously stingy Achievements. The easiest “Apprentice” Achievement is only worth 5 points, but at least it’s pretty fair in terms of difficulty. On the other end of the spectrum, the 30 point Edge Master objective is a tough-y unless you have time to devote to mastering each character.
Conclusion: Yeah it's old but it's GOOD! Maybe even the best. All those perfect scores Soul Calibur recieved 10 years ago weren't for nothing! THere's a lot of fun to be had with this game. It's still beautiful and full of rich yet simplistic gameplay.
Excerpt: Soul Calibur Entwickler: NAMCO BANDAI Games America Publisher: NAMCO BANDAI Games America Release: 2. Juli 2008 Preis: 800 Microsoft Punkte Multiplayer Offline: 1-2 Multiplayer Online: Nicht vorhanden Genre: Beat’em-Up Sprache: Deutsch PEGI: 16+ 1999 erschien Soul Calibur auf dem SEGA Dreamcast. Das Spiel wurde überschüttet mit Traumwertungen und diversen Awards. IGN.com verlieh damals sogar in allen Kategorien 10/10 Punkten.