Excerpt: Strong Points: Impressive graphics, both in the character models and environments; tight controls; solid single player and multiplayer; great character customization. Weak Points: Voice acting is feeble at best; not as ‘deep’ as other fighters out there; as with most games of this genre, there is hardly a story to speak of.
Excerpt: What in the world is Yoda doing in a non-Star Wars video game? I really have no idea what he is doing in Soul Calibur IV. He certainly is the most interesting thing in this Xbox 360 (Playstation 3 has Darth Vader). For those not familiar what the Soul Calibur series is about, it is about good and evil warriors trying to get their hands on an occultic sword that will grant them all kinds of power.
Excerpt: Soulcalibur has always been a flashier, more graceful and grander game than your average brawler. It’s still very much about bringing all manner of pain to your opponents, but it’s also about looking good whilst doing so. Soulcalibur IV, whilst more of the same, ups the ante thanks to that current generation might.
Conclusion: The cool part of designing your character is
that nothing is permanent; you’ll be able to
continually exchange items for better parts. Of
course, you’ll need some gold coins to be able
to upgrade your equipments and you earn them by
winning matches in both story and arcade modes,
as well as completing certain conditions in
Tower of Lost Souls.
Excerpt: One of game journalism's greatest clichés is recommending a sequel on the basis of 'if you liked the last one you'll like this'. But there are some cases where it really can't be avoided. SoulCalibur IV is one such case. If you like SoulCalibur you'll like SoulCalibur IV. There, we've said it. And it's true. Namco Bandai has neither drastically damaged or drastically improved the essence of what makes the weapon-heavy fighting game great.