Exciting fighting game with lots of modes and 3D scenes.
Common Sense Media
4 May 2012
Summary: Parents need to know SoulCalibur V is a fighting game. That said, it's clearly a fantasy brawler and there is no blood, but battling against someone else is the name of the game. Along with multiple melee weapons, you can also punch, kick, and stomp on opponents to knock them out (K.O.) and enemies often scream in pain while defeated.
Excerpt: For a game that boasts to be a tale of soul and swords eternally retold, Soul Calibur IV was a little too soulless. The fifth entry enters the ring embroiled in an identity crisis, then, with SoulCalibur V forced to reinvent a series quickly losing its relevance despite a fighting genre in the midsts of renaissance. First impressions are positive. Stages burst with colour, and silky animations ensure characters' attacks flow neatly into one another.
Excerpt: In the Street Fighter vs Mortal Kombat debate I just shrug, except on odd occasions I don’t bother too much with fighters. But Soul Calibur does hold a place in my heart; its Mario Kart approach allows newcomers to go toe-to-toe with veterans and still have a reasonable chance of a victory. The previous instalment was well received, but the general consensus was that more had to change than just a visual overhaul to keep the franchise relevant.
Summary: : Soul Calibur V makes some interesting changes mechanically and mixes up the roster a bit, making it seem to be a fairly interesting evolution for the franchise, but a lack of new and interesting changes outside of this hampers the game a bit more than expected. The storyline is solid enough given the subject matter and there’s a solid variety of modes available to play with for those concerned with volume above all else.
Conclusion: SoulCalibur V offers up a brilliantly complete package of features and modes for you to play through. There is a simple story mode which focuses on Patroklos and Pyrrha, two of the main protagonists in this installment. There’s not much to this mode, just a series of battles bookended by cutscenes, but you’ll probably want to go through it anyway since a good portion of the game’s unlockable content comes from this mode.
Excerpt: I love this fighting game renaissance we are going through. We're finally realizing that fighting games were actually good back in the day, so we are basing them off the glory days of yesterday. Therein lies Soul Calibur's biggest problem. It plays too much like the past games we remember…for better or worse. On a basic level, the game works as well as any Soul Calibur, and has a few improvements to help balance out the combat.
Conclusion: It's quite bare boned but you can easily spend hours with just playing the same mode over and over again. Summary: +Great combat system +Gorgeous graphics +Fantastic online -The story mode is cheesy -Some of the new characters are annoying -getting your ass kicked by Nightmare Overall I think this is another great title for the Soulcalibur series despite its dull offline modes.