Excerpt: Prior to the launch of the original Sniper: Ghost Warrior title, so many of us were fired up to get a dedicated sniper game. If you’re anything like me, sniping portions of other shooters are always some of the most fun parts of a game, and to get that kind of play throughout a title was an exciting prospect. I did enjoy my time with the original game, but would have to say that the enjoyment was mostly based on the concept.
Summary: " Sniper Ghost Warrior 2 " is a mixed bunch really. Whilst the game should look and feel better given that it uses CryEngine 3, there’s nothing inherently awful about the way it looks or plays, despite my expectations to the contrary. Indeed, it actually makes a pretty good showing for itself.
Excerpt: The CryEngine 3, in my opinion, has been the source of many great games lately. So when I heard that Sniper: Ghost Warrior 2 was going to be using it, I thought: “Awesome! An FPS with an emphasis on stealth tactics, and sniping! I've gotta try it!” I had seen, and heard, of the first game, and wanted to play it but sadly never got around to it. I was not going to let Sniper: Ghost Warrior 2 slip by my “gaming radar.
Excerpt: Crouch. Aim. Hold your breath. Squeeze the trigger. Watch your target collapse into a lifeless clump of bone and flesh. The deathly satisfying mechanics of sniping may not excite the usual run-and-gun crowd of first-person shooter fans, which is why sharpshooter missions are typically used to spice up a war game, not served as the entrée.
Pros: + Gameplay offers a good mix of mission types given the inherent limitations of sniping., + The CryEngine 3–powered environments are beautiful in spots…
Cons: ? Couldn’t multiplayer have shipped with more than two maps?
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Conclusion: Concept: Boil down the intense act of sniping into a below average, by-the-numbers affair
Graphics: Muddy textures, an inconsistent framerate, and bad water effects distract from the action
Sound: Get ready to listen to a too-cool-for-school sniper spewing out phoned-in military lingo
Playability: Waiting for a secondary reticle to compensate for wind and elevation is annoying.