Summary: I have a love hate relationship with this game. It's really more of a shooting simulator. (With some if the physics exaggerated in my opinion.) Which makes it exponentially more fun than any of the sniper games I've played in the past. But the game play seemed very straight forward. I got about halfway through it before I got bored and stopped playing.
Summary: I like WW2 games and this one sort of filled the bill for awhile. Kind of a short story though. I finished the game on "easy" within two days and I am not a hard core gamer. The design of the bullet impact was kind of cool and is kind of worth the purchase alone.
Summary: I like the idea of a sniper game and the missions are fun. The main thing I'm not fond of is the engine. You tab a button and they guy moves a lot! Also the cheesiness of some aspects as well. Such as how to destroy a tank. They are so easy and the gas cap idea is stupid.
Summary: Got this one due to recommendations. It was good for the price. The game itself has a great premise and the story is typical "go to this scene, take out the bad guys, do the stuff." Couple of things that could have made this OK game a great game. 1.) The game is VERY linear. Although there are many ways to do the missions, they ultimately offer one way to finish it - and that way is pretty clear every time - with cut-scenes and everything. 2.
Summary: This game appears to use the Assassins Creed engine and it's frustrating cover/detection system? Although I like some of the gameplay, I am really bummed about some rookie mistakes made when designing the game. 1. Can't get there from here - You are crawling, there is nothing in your way, but you cannot go to where you want to crawl. 2. On Rails - There are 500 buildings for me to go through, but I have to avoid patrols while going down the middle of an open street. 3.
Summary: To stand out in the crowd of shooters available in recent years, you have to have a unique selling point. This could be the physics based wonder of the ‘Half Life’ series, the sublime co-op of ‘Left 4 Dead 2’, or the creation of a rich and luxurious world like ‘Bioshock’. 505 forwent all these ideas in favour of ultraviolent death animations.