Conclusion: Challenge Mode is really the only one that is hard sometimes unless you can find the trick to beating them. ( Try youtube, they have some great videos showing how to do it). There is also a DLC pack with two achievements.
Excerpt: All gamers have done it. Check any gamer's library and you will find at least one title that was purchased because it seemed like a good idea at the time. Small Arms is the kind of title you would expect to be in someone's library simply due to that impulse. It looks promising on the outside, but the minute you fire up the content it becomes apparent that you are playing a cheap knockoff of a more successful (and enjoyable) game.
Excerpt: Small Arms is a four-player side-view combat game that puts a great deal of importance on collecting and using a bunch of heavy weaponry as often as possible. Or to put it in more common terms, Small Arms is Super Smash Bros. without the Nintendo characters and with a much heavier focus placed on weapons. The focus on weapons, which are constantly running out of ammo, makes the game feel quite different from Nintendo's Smash Bros. games.
Pros: Mostly effective Smash Bros. clone
Cons: Camera doesn't track you properly during online games, not enough depth to its combat, ammo shortage turns the game into one big gun hunt, no personality to its characters
Summary: EA’s decision to venture into this fairly new genre was only a matter of time. It makes good business sense after acknowledging the lactose enriched cash cow that is Guitar Hero. It simply shows the success that can be made from strapping on a plastic scaled guitar to your body and strumming in time with your favourite music tracks on screen.
Pros: Lots of tracks on disc and over LIVE, Slick presentation throughout, Awesome multiplayer features
Cons: Wires! No standard wireless option, Cannot play bass in Solo Tour, Drum kit can take over your room
Conclusion: If there's anything wrong with Small Arms it's that there just isn't enough to satisfy our needs. We would have loved more levels, more to do in single player and even more characters. But that's really a sign of what a neat little Arcade title this is. Some matches will leave you breathless and your eyes will still be trying to keep up with the action on screen when you've stopped playing. It may not have the depth of its inspiration Super Smash Bros.
Conclusion: Small Arms n'est pas vraiment une bonne pioche. Désireuse de copier ambitieusement Super Smash Bros, la licence de Gastronauts Studios s'avère en fin de compte décevante. Doté d'une IA bancale et d'un gameplay maladroit, le soft ne parvient pas à nous passionner plus d'une heure. Un jeu à éviter donc, même à 400 points Microsoft.
Pros: Une bonne initiative
, Graphismes plutôt agréables
, De bonnes options multi / online
Cons: Une IA incohérente
, Un solo de 40 minutes
, Un gameplay mou et raté
, Un design insipide
, Des personnages très inégaux
, Chaotique et frustrant
Conclusion: Avec Small Arms, les développeurs de chez Gastronaut Studios nous livrent l'une des références des jeux sur Xbox Live Arcade. Véritable petite perle en son genre, le titre impressionne tant par ses graphismes magnifiques que par son ambiance et son gameplay pêchus. Même si le mode solo est excellent, le titre révèle néanmoins son plein potentiel lors de parties multijoueurs à quatre, en local ou sur le Live. Un jeu qui vaut vraiment les 800 points qu'il coûte.
Pros: Des graphismes impressionnants, Un gameplay riche, Un multi génial
Cons: Certaines arènes un peu moins bien conçues, Le titre fait passer pas mal d'autres jeux XBLA pour des ringards…, A part ça, rien d'autre !