Conclusion: I don't like to do scoring as i think it's a bad way to review a game, sorry if you was looking for one but to sum up it's bigger,better and more adventurous than the first! All video content are sources i have used and in no way want to take credit for them, all rights and credit go to the video content makers thanks for reading
Excerpt: Skylanders is ‘the new thing.’ It’s a cultural phenomenon and, dare I say it, the new Pokémon – it’s definitely a ‘giant’ franchise. Activision recently released Skylanders: Giants, the sequel to the successful Skylanders: Spyro’s Adventure, and it’s bigger and better in almost every way than its predecessor.
Excerpt: There's something truly crafty about how Skylanders Giants works. On the surface, it’s a fairly straightforward but incredibly well-made action-platformer where you guide a cutesy creature through 16 stages of collecting, upgrading, monster-bashing, and exploring. But beneath that is a big world of physical DLC — instead of downloading maps or characters, you buy additional Skylanders figurines so you can explore everything the game has to offer.
Pros: + Long adventure with lots of cool, collection-based objectives., + New Skylanders = well-made figures + charming game heroes.
Excerpt: When Activision acquired the rights to the original PlayStation series, Spyro the Dragon, they had their work cut out for them. First released by Sony for the original PlayStation in 1998, Spyro the Dragon was a great game with charming characters, settings, and music. The next couple of sequels from original developers were quite good as well, but the game never found its footing on any of the consoles that came next and soon became mired down in bad sequels and...
Conclusion: In an era where backwards compatibility is seen as an expensive or unnecessary feature, Skylander Giants embraces it. For this notion alone it would justify a purchase from anyone who owns the original game. However, Skylander Giants aspires to be more than a kiddie game by implementing new features and ideas that make it appeal to a wider audience.
Excerpt: The Skylanders return in Skylanders: Giants, adding more enemies to defeat, new worlds to explore, hats to collect, and, of course, more figurines to purchase. Lord Kaos has escaped his exile to the Portal Masters’ world (Earth), and is once again wreaking havoc on Skylands with the help of the giant mechanical monstrosities called Arkeyans.
Pros: More characters to collect and level up, Hunting down every hat, Simple, but fun gameplay
Cons: Not having a full set of Skylanders, The Giants don’t add much to gameplay, Always being reminded to buy more figures
Conclusion: Concept: A direct sequel that adds larger characters but recycles most of the gameplay concepts
Graphics: Outside of the creative character designs, not much catches the eye. In-game cutscene animations are once again lacking, and the worlds don’t offer many noteworthy sights
Sound: A catchy score accompanies the action.
Skylanders Giants is a kinder, gentler Diablo (review)
18 October 2012
Conclusion: If Activision and Toys for Bob can expand and develop Skylanders’ depth for every release and maintain toy compatibility, then a new game every year doesn’t sound half bad. Skylanders Giants adds much-needed depth to the previous game’s design and encourages you to play repeatedly by offering new challenges and difficulty levels. Despite all the advances, Giants suffers from poor video quality and characters who jabber incessantly.
Pros: Level design The first Skylanders game was very pretty, but many levels felt too short or too simple. Giants answers this by introducing sweeping, multistage worlds full of hidden pathways and tricky puzzles. One of the biggest changes is that characters can now go inside of buildings. You never know what you’re going to find tucked away inside a house, and that adds so much to the depth of a level. You can easily overlook some of the legendary treasures or hats hidde...
Cons: Video quality Something is terribly wrong with the cutscenes in the Xbox 360 version of Skylanders Giants. Prerendered video, in theory, should look better than regular gameplay, but cutscenes in Giants looks incredibly grainy and over-compressed. I’m not sure if this is something Activision can fix after release, and it’s a big disappointment since the rest of the game has such a high level of polish, including the cast and character designs. Other times, textures in...
Excerpt: Skylanders Spyro’s Adventure came out of nowhere last year to become the hottest selling toy of the holiday season. It sold out in droves, forcing parents to pay high scalper fees in order to sate their kids’ desires come Christmas time. The absolute fever pitch of Skylanders-mania surprised everyone; everyone, that is, except for Activision, who has decided to turn Skylanders into a yearly franchise (as they are wont to do).