Summary: Skulls of the Shogun may on the surface look akin to a modern RTS or RPG due to its high level of polish, but in fact it has more in common with ancient classics such as chess than today's mainstream.
Summary: I'm not the kind of gamer that grants excuses to small developers just for being small. They may choose a simpler medium but I expect nothing less than to be entertained. So, when I say I enjoyed Skulls of the Shogun, I mean it. The presentation of this game excellent.
Summary: As others have said the gameplay is okay but the interface is really poor. I find that in most modern games the interface is at least functional, maybe clunky but it works. In Skulls of the Shogun the interface is so bad it interferes with the gameplay.
Summary: its not as fun as the reviews say. The presentation and concept is nice; a turned based strategy allowing free movement... but for some reason a turn based strategy game needs to have squares.
Summary: It's meh. The controls with a mouse are really awkward, with a lot of extra clicking, misclicking, trying to change back and forth between units (particularily bunched up ones). The art direction is really basic, the music is repetitive very quickly. Gameplay itself is alright, but nothing special.
Summary: For the price I paid for it, this game wasn't worth it. The game, while very stylish and creative, the core gameplay just don't work real well. The controls are hit or miss at times, the missions are a bit too hard at times, but the biggest problem is the fact that I just am not having that much fun...
Summary: This game is ok. Not bad, not great, just kinda meh. Cute graphics and decent sound/music with solid atmosphere and an interesting/funny storyline. Certainly has a lot of charm. Unfortunately its got very little strategy to go with it.