Summary: From glitches to enthroned combos are the backbone of competitive fighting game gameplay. Skull Girls was envisioned by Mike Z a competitive Marvel vs Capcom player and the game takes MvC's fast paced combos, ability to force out different opponents, and other aspects of MvC gameplay I honestly never paid attention to and make it an art form. The tutorial teaches you well beyond what comes in most tutorials.
Summary: Firstly I'd like to state my experience with fighting games. I only play SF4 and done all trials on SSF4 so I know the game mechanics of that game very well. Coming to Skullgirls, it was a pleasant change to see a fighting game have an extensive tutorial. Everything from movement, blocking, blockstun and recovery concepts, high and low attacks, combo chains, air combos, the different attacks, throws and techs, infinite breaker etc.
Summary: I loved this game greatly, the aesthetics are all very pleasing, as well as the music which I feel suits the theme. As for the story; it was, to put it; pretty meh. Though fighting games aren't really known for things as plot and such, so I'll happily glide over the weak story. Props to Skull Girls for including a tutorial, teaching new players the techniques they would need when versing people online.
Summary: Beautiful game. The art style, music, and character design are top-notch. The game plays like Marvel vs Capcom, but with a few difference. The assists are infinite, which means they can be used with less caution, and the game implements an anti-infinite combo system, which can means there should be no infinite combos. However, there are 100% combos, which may as well be infinite. But, they are not easy to do, and you won't see them online every often, if ever.
Summary: I found this game to be rather derivative of a large number of other fighting games, and it also seems to have a rather tacky deco art style, which further detracts from the experience. Plus, the are charging £11.99, which I feel is quite an exorbitant price for this game, it seems as though it would be worth around £4.99. Plus, they are charging £3.99 for a DlC which ONLY CHANGES A FEW COLOURS, which seems to be very overpriced...
Summary: Fighting games are defined by their controls if a fighting game doesn't play well and doesn't have tight responsive controls it isn't worth anything no matter how good everything else is the developers behind Skullgirls understands that. But they also understand that everything else makes it even better. Skullgirls plays great and looks damn good doing it Skullgirls all female cast of fighters all work and all feel very unique and fun to play.
Summary: For a fighting game, it delivers very well. While I can't deny the fact that it does have a small roster at the moment, the addicting gameplay, endless combo combinations, appealing artwork, and the characters' fun personalities all make up for that. Whether you're playing the single-player story or arcade mode, or playing with friends, you will certainly have lots of fun with it. 15 dollars for this is a total steal! Go get it right now!
Summary: I remember hearing this game out of no where and thought it was just another stupid indie game that would occupy 2 min of my time. I have now spent at least 30+ hours playing this game. The art style is beautiful and has the best controls i have ever seen in a fighting game.
Summary: derivative as hell fighter. Does absolutely nothing new and everything worse than other games. Its much touted "originality" stops at the character design. I suppose if you couldn't care less about any of that and just want to masturbate to some faux-anime, then go for it I guess. There's even a tutorial in there that's been hailed as amazing by people too lazy to use google. In short, absolutely nothing special.