Excerpt: Ea and blackbox are at it again with the sequel to acclaimed 2007 release of Skate. This evolution of the series is here to not only knock Tony Hawk’s series backwards more but totally out of the park. When Skate was released it heralded a completely new style of gameplay in the extreme sports genre and although felt totally weird at first became the game to beat due to its no-nonsense, natural style. Gone were the 6,000 degree kickflips with alley oop mctwists and in...
Excerpt: Who would have thought that EA would be the ones to redefine the skateboarding game? When Skate was released in 2007, they certainly did that and as an upstart, the game managed to sell more than Tony Hawk’s Proving Ground (an instalment in Activision‘s well established series), which was released in the same year. Skate 2 obviously doesn’t do any redefining, although fans of the first one should be happy with what’s new here.
Conclusion: Similarly, I had a task that required me to grind a dozen planters with at least five different grinds. I was also up against a timer that added pressure for me to get to each of the planters and make sure I had enough variety in my grinds to satisfy the objective. In what I saw as overkill, however, was the added requirement that I not wipe out at all during the run or I had to start all over again.
Conclusion: Concept: Skate's realistic gameplay remains mostly the same, but is heightened dramatically by the world and accompanying challenge designs
Graphics: New San Vanelona is more colorful in its second life. The character details are also enhanced with gnarly zombie-like scabs, scrapes, and cuts
Sound: The soundtrack (especially for the races) is forgettable.
Summary: You can play hours of this game and never try one career challenge. The feeling of freedom to ride your own line and create your own adventure is what I love about this franchise. Combine the ability to drag objects to create your own impromptu skate park with the already stellar level design, and you start thinking like a skater ? manipulating and taking advantage of your environment to turn the impossible into the astounding.
Summary: I’ve seen way too many possibly great sequels go down the drain whether it’s games, movies, or even music albums all because the creators want to mess with a formula that brought them their original success. I understand that they are trying to bring some diversity to their subjects, but, with the exceptions of the likes of Grand Theft Auto 3, Aliens, and David Bowie’s Ziggy Stardust, most great formulas should only be tweaked and not overhauled.
Excerpt: When EA’s Skate arrived on the scene last year it breathed some much needed life into an otherwise stale genre. Activision’s Tony Hawk series has always been strong but it needed some stiff competition as many simply got tired of the same old same old. When the first Skate was released it not only provided the competition but it also outsold Tony Hawk’s Proving Ground by a 2 to 1 margin.
Summary: Skate 2 is an incredibly deep, sometimes incredibly frustrating game. It looks incredible, has a fully fleshed out online mode, and will have something for every kind of skateboarding fan, but to truly enjoy the game you must get over the incredibly steep learning curve and that is something very few gamers will be able to accomplish.
Pros: Deep gameplay, great visuals, impressive online features
Cons: Learning curve, frustration of bailing over and over again.