Excerpt: Ea and blackbox are at it again with the sequel to acclaimed 2007 release of Skate. This evolution of the series is here to not only knock Tony Hawk’s series backwards more but totally out of the park.
Excerpt: Who would have thought that EA would be the ones to redefine the skateboarding game? When Skate was released in 2007, they certainly did that and as an upstart, the game managed to sell more than Tony Hawk’s Proving Ground (an instalment in Activision‘s well established series), which was released...
Conclusion: Similarly, I had a task that required me to grind a dozen planters with at least five different grinds. I was also up against a timer that added pressure for me to get to each of the planters and make sure I had enough variety in my grinds to satisfy the objective.
Summary: I’ve seen way too many possibly great sequels go down the drain whether it’s games, movies, or even music albums all because the creators want to mess with a formula that brought them their original success.
Excerpt: Skate 2 takes to the streets this season as the only skateboarding game on the market. Its predecessor, Skate, practically reinvented the skateboarding game, making huge advances in the genre, so Skate 2 has a lot to live up to. Was developer Black Box up for the challenge?
Summary: Skate 2 follows the “bigger, better, more” sequel mantra to a T, and the result is a game that is better than the original in most respects. The city is bigger, you have more moves, and there is a bit more spit and polish in the presentation.
Excerpt: If you're the development studio responsible for taking the skateboarding genre to new heights, single-handedly stopping the rot that set in after years of the identikit Tony Hawk games, you deserve a lot of recognition and a bit of a break.