Conclusion: Growing up, I have always been obsessed with time travel. Perhaps it has to do with the feelings of regret that I have had over the years, but time travel as a story mechanic can prove to be fascinating in various works of fiction. Enter Grasshopper Manufacture and Digital Reality with Sine Mora. Sine Mora is a side scrolling shoot'em up title that borrows heavily from past titles in the genre such as the cult classic Einhander.
Excerpt: There’s something delightfully ‘old-school’ about the traditional bullet-hell shooter. Maybe because it invokes memories of far off days when games regularly came packed less with difficulty curves, but a thousand mile high difficulty mountain to traverse. Perhaps it’s more that this is a genre that got all the mechanics right 25 years ago, and the last quarter of a decade has been spent honing everything into the perfect shape and feel.
Excerpt: When I was a kid I spent a lot of time at the arcade and, of course, I played all the usual games like Pac-Man and Asteroids and, yes, even Tetris. The game that kept drawing me back and the one that I spent a lot of time on, however, was 1942, the vertical scrolling World War shoot ‘em up.
Conclusion: Overall, Sine Mora is an excellent shooter. It manages to immerse you in a world that you are going to want to spend a lot of time in. The controls are excellent and the level of customization gives players plenty of options to make their experience truly unique. Though the story is not one of the better points of this game, there are plenty of other aspects that make it something you need to get your hands on.
Excerpt: In all, Sine Mora is a great shoot ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“em up with some of the coolest twists that really help make it stand out from the very crowded field. While this title is my second favorite it comes with some flaws.
Pros: + Great soundtrack, + Looks fantastic, + New elements that make it stand out
Cons: Story Mode is a little on the short side, Forgettable story, Difficulty settings not in every mode
Excerpt: If you said ten years ago that the Xbox 360 would be the premiere choice for shoot ‘em ups (shmups), I would have laughed in your face. But with a number of rare gems being ported to XBLA like Radiant Silvergun , and a handful of Cave ports transposed onto the retail 360 market, Microsoft has no doubt taken the shooter market by storm.
Conclusion: Fabulous to look at, wonderfully addictive to play, accessible, challenging, absorbing - just a few words of praise that spring instantly to mind. Since when did AAA-quality titles start appearing on Xbox Live Arcade? Because if it wasn't for the niche audience, we could have easily seen this being a full-price release...