Summary: I’m torn by " Sine Mora ". It looks stunning and the core gameplay and controls are really tight, but it’s just too hard and asks too much of the player.
Excerpt: The majority of Sine Mora was developed in Budapest by Digital Reality, but eccentric Japanese developer Grasshopper Manufacture provided concept art and sound design.
Pros: A tactical shoot-em-up everyone can enjoy, Surprisingly strong story
Cons: Challenging mode for Arcade and Score Attack wouldn't go amiss, Sometimes bordering on samey level design
Review: Sine Mora lights up the PS Vita as one of the year's best downloadable games
GameZone
18 May 2012
Excerpt: Another reviewer checked out Sine Mora for the PlayStation 3 a few days ago, and they came away with about the same level of awe that I did – Digital Reality, pairing up
Review: Sine Mora delivers bullet hell bliss, moody themes, and sick dieselpunk style to PS3
GameZone
18 May 2012
Excerpt: Over the past several years we’ve seen a number of great shoot ‘em up games. It’s obvious that the genre isn’t dead, and developers continue to turn out rewarding takes...
Summary: “Five more seconds, five more seconds—c’mon, just five mor—ARGH!” A rigidly strict shooter set amidst a fluctuating cloud of random power-ups and chameleon-like bullets,...
Conclusion: Sine Mora is not only a breath of fresh air from a developmental perspective, adding new ideas to a old, yet ofter over-used genre, but it’s also fun.
Excerpt: The 2D shooter genre has been around for a long time. It became popular with simple mechanics, easy-to-learn controls, and over the top attacks.