Review: Sine Mora lights up the PS Vita as one of the year's best downloadable games
3 December 2012
Excerpt: Another reviewer checked out Sine Mora for the PlayStation 3 a few days ago, and they came away with about the same level of awe that I did – Digital Reality, pairing up with Grasshopper Manufacture, managed to reinvigorate the long-standing "shmup" genre with a fresh twist of its own, adding the ability to slow time in certain spots to the player's advantage.
Review: Sine Mora delivers bullet hell bliss, moody themes, and sick dieselpunk style to PS3
29 November 2012
Excerpt: Over the past several years we’ve seen a number of great shoot ‘em up games. It’s obvious that the genre isn’t dead, and developers continue to turn out rewarding takes on this classic style of gameplay. That said, no 2D shooter in recent memory attempts to take as many risks as Sine Mora . The project, which was developed by Digital Reality and Grasshopper Manufacture, ultimately succeeds, and it’s because most of those risks pay off.
Excerpt: Admittedly, when we received the low-down on Sine Mora, we smirked a little. The marketing embellishments of both “diesel-punk shoot em up” and “casual friendly” seemed like a stretch. And while it’s no genre trailblazer, it’s a game that weds one of Japan’s zaniest and most creative game developers with a Western team that’s created a gameplay homage to one of the most niche genres around.
Pros: Unique presentation, Fun and challenging, Memorable boss fights
Cons: Incoherent story mode, Some cheap environmental deaths, Don’t believe the “casual” label
Excerpt: Sine Mora shakes up side-scrolling shooters with a stunning art style that wows when you first see it. It’s also got unique Hungarian voice acting complete with subtitles, and a time-based mechanic that changes things up a lot even though it might not seem like a huge deal in theory. The developers found a way to stay true to the genre while still finding something new to do.
Sine Mora, a side-scrolling shooter for the masses (review)
31 May 2012
Conclusion: Mr. Reiker and his crew didn’t have to build and tune their game so ordinary players could give it a shot. But they did, and good on ‘em for going to the trouble.
Pros: Varied design Reiker, you get the feeling, has had a story percolating in his brain for a very long time. You also get the feeling that the man loves 2D shooters as much as life itself. Sine Mora is fun to play for gamers with any level of shooter experience (and more on that balancing act a little later), but real shooter geeks will get something more out of the experience. They’ll notice this bit from that game or that bit from this game, a sub-weapon from Radiant S...
Cons: The easy parts are very easy Sine Mora’s difficulty tuning is gentle on players who just want to enjoy the sights and follow the story. It’s actually pretty hard to die for good and all on the basic level – the game’s very generous with time-extension pickups, especially in what would otherwise be a rough final boss battle. This is something that some of you won’t like, so to speak. The hardest of the shooter diehards may scoff at a game that allows the player to surv...
Summary: : Getting down to brass tacks, Sine Mora is easily one of the finest shooters I’ve played since the genre’s recent resurgence some years ago. The gameplay stays firm within its multiple decade old roots, and at the same time, offers a unique and fresh spin on the tried and true formula that grants accessibility to those who might not be as skilled as the genre typically demands, but still can be a stone cold bitch for those who are.
Conclusion: The game will take a bare minimum of 24 hours to complete due to an objective asking for that long, but will likely take closer to 30 or 40 hours. SUMMARY Sine Mora is an excellent starting point into the genre, granting many handicaps in an attempt to be more inviting outside of its core audience. Veterans expecting a crazy ride with barely dodgable patterns, however, may be left wanting more from the experience.
Summary: I’m torn by " Sine Mora ". It looks stunning and the core gameplay and controls are really tight, but it’s just too hard and asks too much of the player. For the casual shooter fan, it’s impossible to get past the first few levels, and that makes the goodwill you get from the style worthless, as you won’t be able to see the rest of the game.
Excerpt: The majority of Sine Mora was developed in Budapest by Digital Reality, but eccentric Japanese developer Grasshopper Manufacture provided concept art and sound design. You can tell, too, as there's a Suda51 tinge of the bizarre floating around here, with the classically vivid shoot-em-up contrasting against the dark, warped themes of the underlying plot. Meanwhile, the aesthetics bound disconcertingly from Dieselpunk armies into Steampunk boss fights and back again.