Review: Sine Mora lights up the PS Vita as one of the year's best downloadable games
3 December 2012
Excerpt: Another reviewer checked out Sine Mora for the PlayStation 3 a few days ago, and they came away with about the same level of awe that I did – Digital Reality, pairing up with Grasshopper Manufacture, managed to reinvigorate the long-standing "shmup" genre with a fresh twist of its own, adding the ability to slow time in certain spots to the player's advantage.
Review: Sine Mora delivers bullet hell bliss, moody themes, and sick dieselpunk style to PS3
29 November 2012
Excerpt: Over the past several years we’ve seen a number of great shoot ‘em up games. It’s obvious that the genre isn’t dead, and developers continue to turn out rewarding takes on this classic style of gameplay. That said, no 2D shooter in recent memory attempts to take as many risks as Sine Mora . The project, which was developed by Digital Reality and Grasshopper Manufacture, ultimately succeeds, and it’s because most of those risks pay off.
Excerpt: Admittedly, when we received the low-down on Sine Mora, we smirked a little. The marketing embellishments of both “diesel-punk shoot em up” and “casual friendly” seemed like a stretch. And while it’s no genre trailblazer, it’s a game that weds one of Japan’s zaniest and most creative game developers with a Western team that’s created a gameplay homage to one of the most niche genres around.
Pros: Unique presentation, Fun and challenging, Memorable boss fights
Cons: Incoherent story mode, Some cheap environmental deaths, Don’t believe the “casual” label
Excerpt: Sine Mora shakes up side-scrolling shooters with a stunning art style that wows when you first see it. It’s also got unique Hungarian voice acting complete with subtitles, and a time-based mechanic that changes things up a lot even though it might not seem like a huge deal in theory. The developers found a way to stay true to the genre while still finding something new to do.
Summary: SINE MORA is indeed a visual feast, and yet the developers have not used that to cover up mediocre game play. Iinstead it’s a challenging, well thought out game. As quoted on their site "the shoot ‘em up of yesterday with tomorrows production values" says it all really.
Conclusion: The game will take a bare minimum of 24 hours to complete due to an objective asking for that long, but will likely take closer to 30 or 40 hours. SUMMARY Sine Mora is an excellent starting point into the genre, granting many handicaps in an attempt to be more inviting outside of its core audience. Veterans expecting a crazy ride with barely dodgable patterns, however, may be left wanting more from the experience.
Summary: I’m torn by " Sine Mora ". It looks stunning and the core gameplay and controls are really tight, but it’s just too hard and asks too much of the player. For the casual shooter fan, it’s impossible to get past the first few levels, and that makes the goodwill you get from the style worthless, as you won’t be able to see the rest of the game.
Excerpt: The majority of Sine Mora was developed in Budapest by Digital Reality, but eccentric Japanese developer Grasshopper Manufacture provided concept art and sound design. You can tell, too, as there's a Suda51 tinge of the bizarre floating around here, with the classically vivid shoot-em-up contrasting against the dark, warped themes of the underlying plot. Meanwhile, the aesthetics bound disconcertingly from Dieselpunk armies into Steampunk boss fights and back again.
Summary: : Getting down to brass tacks, Sine Mora is easily one of the finest shooters I’ve played since the genre’s recent resurgence some years ago. The gameplay stays firm within its multiple decade old roots, and at the same time, offers a unique and fresh spin on the tried and true formula that grants accessibility to those who might not be as skilled as the genre typically demands, but still can be a stone cold bitch for those who are.