Excerpt: A year and a half ago, Shank delivered a largely well-made, if repetitive side-scrolling action game. It gave players a solid mix of gunplay with some short-range knife attacks that were fun to mix up as well.
Summary: It is hard to get particularly excited by " Shank 2 " as despite the obvious improvements over it’s predecessor it still feels like something is missing. This is not to say that the game is poor, far from it as it has been presented well and does contain some good aspects of gameplay yet still seems...
Summary: It took a couple years, but Klei has finally perfected Shank's combat. This action-packed sequel is strong on violence and short of depth, not unlike the movies its making fun of. Still, even with the improved combat and art direction, I miss the Tarantino flavors of the first game.
Summary: Shank 2 is a good-looking cathartic beat-'em-up with a complex combat system and devilish charm. Unfortunately its weapons are uneven and the action can get overly cluttered, but even if it's not quite the ultimate sequel one would hope for it's still a pleasant, albeit flawed entry in the genre.
Pros: Deep combat system, Smooth animations, Well designed boss fights, Can beat people to death with fish
Cons: Imbalanced weapons, Action can be hard to decipher, No co-op campaign
Excerpt: I had a love/hate relationship with the original Shank. I adored the slick visuals and visceral combat, but the difficulty really tested my old man gaming skills. Sure, it was entirely plausible to beat...
Pros: + Great visual style, + Combat is smooth, + Challenging not frustrating, + Survival mode is fun
Cons: Campaign is short, Removal of traditional coop