Excerpt: Shadowrun was well known for its D&D game that mixed high technology with fantasy. Many novels were written in this fantasy universe. A Super NES, and Genesis game (editor: that were different) were the high point for this franchise. Microsoft revived Shadowrun as an Xbox 360 home console game. This game takes the team battle of Quake Arena to a new level. Special powers like gliding, teleporting add new play mechanics.
Conclusion: Even though the game lets you play as one of three different characters, the differences between them are somewhat negligible. Judged on only three different attributes – speed, health and number of grenades they carry – Wolf, Coyote and Fox don’t play or feel much different. This might have something to do with the fact that they all have the same weapons to choose from.
Conclusion: Unfortunately, we’re not really sure how much time people are going to invest in Shadowrun , as the game itself doesn’t offer much in the way of variety. There are only twelve maps in all, three of which are smaller versions of other ones. A few of them stand out from the pack (we’re big fans of Temple Ground, which offers both indoor and outdoor areas), but there just isn’t enough to keep people interested for months and months.
Conclusion: All of those game types are playable in Instant Action or Multiplayer, but you’ll also encounter them in the Campaign mode. Yes, UTIII does actually have a story told through cut-scenes that come up after every few rounds. Between rounds there’s even an overhead map where you can choose which mission you want to take. Here you can use buff cards to give you help in that round you’re about to jump into.
Excerpt: The Deathmatch (every-man-for-himself) and Team Deathmatch (every man on blue against everyman on red) modes still shine as UT’s greatest achievements. Space stations and other similarly futuristic locales dominate the bulk of the maps, but there are some cool departures, such as the Japanese temple-themed map, and my personal favourite: which situates the carnage in a courtyard at the foot of buildings that have seen better days.