Excerpt: It's easy to dismiss sci-fi first-person shooter Section 8. It looks dated, it's utterly generic, it's initially bemusing and you won't find many worse single-player campaigns. But in many ways this TimeGate Studios-developed shooter gets away with it, because with Section 8, it's all about the multiplayer. From a graphical perspective the game looks like a last gen Halo rip-off, although the gameplay is really rather different once you get into it.
Summary: With Halo: ODST coming very shortly, it seems as though Section 8 may have picked the wrong time to try and enlist gamers into their version of the Space Marines. Still, if enough people decide to try this instead of OD’ing on ST there is plenty of fun to be had here.
Conclusion: It feels a lot like you've all seen it before, the SF setting, the jumpsuits, the option to buy turrets and other stuff, it doesn't add a lot to the existing pool of fps. The maps are plentiful and very open. With a lot of different levels in height. Which you can access with your jumpsuit. And that's it.
Summary: " Section 8 ", like 'Shadowrun', promises a lot, but ultimately fails a little thanks to some poor design choices. There’s a huge number of customisation options- but no real incentive to do so. There’s large maps, but thanks to the odd way to search for a server, you end up facing bots half the time. There could be a good single player out there somewhere, but it’s buried in what feels more like a training suite.
Excerpt: Given the popularity of sci-fi based first person shooters, it is no surprise that we see various releases from the myriad if developers that populate our small blue planet. It is the big games like Halo, Killzone and Metroid that have shown how crazy those who are fans of the genre are when it comes to buying and playing these “shoot the alien race” games. While at E3 earlier this year I passed by a game called Section 8.