Excerpt: I never played or read up much on the first Sanctum when it released back in 2011. I have never been a big fan of the tower defense genre of games. For whatever reason the concept, though novel, just never clicked with me. So when Sanctum 2 was released I decided to look into it.
Summary: Sanctum 2 is a game of balance. It blends two separate mechanics –– the reaction of a shooter with the forethought of tower defense. As the soldier, you’re in charge of building the trenches, as well as defending them.
Excerpt: The original Sanctum quickly became one of my favorite PC titles of all time. It had a ton of charm, but most of all, it was difficult . On some maps you had to juggle scores of towers, make elaborate mazes, and blast your way to victory without a second to waste.
Excerpt: De mens is altijd al gierig geweest van nature. Altijd maar het onderste uit de kan willen halen; pakken waar het pakken kan. Na uitgebreid onderzoek hebben onderzoekers een planeet gevonden waar mensen zich kunnen vestigen en mineralen kunnen winnen, namelijk de planeet LOEK III.
Pros: Intensiteit in samenspel, Ziet er prachtig uit, Dromerige soundtrack
Cons: Inconsistente moeilijkheidsgraad, Meer arsenaalmogelijkheden had best gemogen
Conclusion: Tower defence har aldri vært de mest actionfylte spillene på markedet, noe indieutviklerne i Coffee Stain Studio bestemte seg for å gjøre noe med i 2011 da de lanserte Sanctum. Det kombinerte klassisk tower defence med førstepersons skytespill.