Superb game - so funny and relatively easy for most abilities
27 January 2013
Excerpt: I have Asperger's (Autistic), Dyspraxia and ADHD. My sister bought me this game for Christmas a few years ago now, at first I had a lot more interesting games to play so it kind of ended up on the bottom of a pile for a while, which was a shame because had I played it first I probably wouldn't have...
Excerpt: When the now defunct Pandemic Studios released The Saboteur in 2009, people mostly paid attention to the game studio’s immediate dissolution. Pandemic closed days after The Saboteur hit stores, unfortunately ensuring that most of the attention would focus on the studio, not the game.
Conclusion: It totally fits with the era and location of the game. The music playing when driving, and inside accessible buildings, really brings this game together. Gameplay: The gameplay is very good for this type of game.
Excerpt: The original 1989 version of Prince of Persia is a sterling example of both platforming and devious puzzles that still stands today. Check out the superb re-release on Xbox Live Arcade if you want some brilliant old-school gaming on the cheap.
Excerpt: Ostensibly, Sean Devlin is an Irish mechanic turned race-car driver turned text-book reluctant hero. He just sounds like Robin Atkin Downes doing a shoddy impression of an Irishman: Which is no coincidence, since that’s exactly what he is.
Excerpt: Tales of WWII resistance fighters are as common as loose change under a sofa cushion. Stories of rolled up notes sewn into grandpa’s arm as he ran across the European countryside from one train station to the next have been the talk of dinner table conversations for the last sixty years.
Summary: I like the idea of the Saboteur. I like the idea of an open world game in the GTA style set in the 1940’s. I applaud the game for not having as many bugs as some of Pandemic’s previous games. They’re still there, but it’s nowhere near as bad as Mercenaries 2.
Excerpt: The Saboteur is a strange, hodge-podge mongrel of a game. It's got the open world and vehicle-nabbing of the GTA series, the free-flow climbing of Assassin's Creed, and the sneaky kill-em-from-behind action of any stealth game released over the past decade.