Excerpt: The mark of a good game is that you can pick up the basics quickly, but enough depth is present so that you need to hone your skills to master the mechanics. Rotastic is a prime example of that concept, as you can jump right in and hold your own, but there is a lot of depth to master. The premise here is to navigate each stage via hooks, then complete your objective while avoiding a plethora of pitfalls.
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Conclusion: Go into Rotastic knowing that there’s quite a bit of Rotation and that core, simple gameplay definitely edges close to Fantastic – but I find it hard to recommend at 800 Microsoft Points for the content on offer. Unless you’re really hankering for a relaxing puzzle fix to break up this year’s AAA releases, I’d hold off for this to hit Deal of the Week.
Summary: Rotastic is a game about rotating a character and flinging that character. That part they got mostly right and it can be fun to sling a Viking around. The precision needed for later levels doesn’t work with the flinging in an enjoyable way, the method of unlocking later levels means replaying earlier ones until you are sick of the game, and the announcers voice is painful to listen to over time.
Excerpt: There’s not much to say about Rotastic . It’s the middling kind of experience we’ve accepted as “good enough” for one-dollar shopping sprees on the App Store, but while it may be accessible, the harsh truth is there’s not a whole lot here. The game’s central mechanic – its only mechanic – comes in player’s rotation along plotted anchor points. The aim of most of the levels is to collect all the gems. This can usually be accomplished in a couple deftly maneuvered swings.
Excerpt: Rotastic is a new 2D arcade/puzzle game developed by Dancing Dots and published by Focus Home Interactive. It didn’t exactly create much buzz before its release so let’s see what we can learn from its horrendous title. Everyone bring out their dictionaries. - tastic -adj combining form jocular denoting excellence in a specified area: the fun-tastic theme [...
Excerpt: A lot of game designers need to realize that having a “hook” that brings gamers in is just part of the battle. Gameplay innovation is nice to have, but replayability is equally important. The “hook” can only last so long before tedium sets in and leaves players reaching for something else. That’s precisely what happens with Rotastic, Dancing Dots’ puzzle game for Xbox Live Arcade.