Excerpt: Richard Marcinko. Veteran Navy SEAL. A hero of the US Cold War. His friends call him Dick, “Demo Dick.” Yes, I too chuckled at his nickname, but if you met this hardcore open-fisted killing machine in real life, you’d be gurgling for breath out of the new hole in the side of your temple if he heard you so much as giggle at his nickname. He’s that kind of bad-ass.
Excerpt: to realize that the game sucks. I was already privy to this fact, of course. I opted not to spend much time checking out the E3 build at this year’s show, because the game didn’t look interesting in the slightest. Only a little coercion from the real-life Dick Marcinko, who was looming ominously in Bethesda’s closed door kiosk on the show floor, could’ve convinced me otherwise. Not that I think Marcinko’s not a nice guy.
A Game That Makes Almost Every Game Before It Look Better
12 December 2009
Conclusion: Concept: More of a one-liner generator than a game
Graphics: he close-range kills look cool. All other animations are laughably bad. This game also offers the least impressive grenade explosion I’ve ever seen
Sound: Mickey Rourke loves saying nasty things, even when they don’t make sense. He’s quite good in this game
Playability: None of the gameplay feels finished. The first officially released alpha game?
Summary: In Rogue Warrior, lead character Dick "Demo Dick" Marcinko (based on the real-life ex-Navy SEAL, and voiced by actor Mickey Rourke) doesn't just drop an F-bomb--he drops an entire nuclear warhead of repulsive language that would make even the most world-wise among us reach for a set of earplugs. As depicted in developer Rebellion's newest first-person shooter, Marcinko is a shallow, potty-mouthed antihero without a single redeeming quality.
Pros: Close-quarters kills look cool
Cons: Just over two hours of solo gameplay at full price, Dialogue is a constant stream of disgusting language, Super linear and super boring, Terrible AI, Useless stealth mechanics