Conclusion: Silent Hill: Homecoming proves to be a welcome step forward in the series without breaking the foundation that has made it a success. By staying true to the series’ roots and not trying to rely on unnecessary mechanics or gimmicks, Double Helix has created yet another unsettling gaming experience that is sure to stick in the minds of players long after the end credits roll.
Conclusion: Sadly though Rocketman: Axis Of Evil is a dull shooter which tried to be an RPG and barely follows the conventions of the original tabletop game. The potential was there to create a classic, but it’s fallen flat on its backside with a frustrating and lifeless Live Arcade title that certainly isn’t worth your pocket money.
Excerpt: 1999 was a good year for survival horror as it was the year that birthed the original Silent Hill . Though initially flooded with obligatory but oft ignorant comparisons to the genre reinvention of Resident Evil , Konami’s effort prided itself on providing goosebumps instead of cheap scares. It was cerebrally chilling; it despotised everyday man Harry Mason in a fog enshrined town with no idea what to do, then hid his daughter out there somewhere.
Excerpt: "The fear of blood tends to create fear for the flesh." That was the rather creepy intro message that greeted players of the original Silent Hill, way back in 1999. While the meaning of this statement is debatable, I always took it to mean that the sight of blood will make a person fear for their own safety. Silent Hill was just a game, but that didn't stop its freaky imagery from making me feel vulnerable and threatened. This idea is as true today as it has ever been.
Excerpt: Trying to play Rocketmen: Axis of Evil by oneself (as is the situation many video game reviewers, including myself, end up in) is an exercise in frustration at best, and bad game design at worst. Sure, the game's perfectly playable, if you don't mind the almost impossible odds. As in most shooters (and this particular trend really, really needs to change) your standard gun is quite horrible, with a slow rate of fire and zero damage potential.
Summary: On paper Rocketmen: Axis of Evil sounds like fun, but we've played this game far too many times before. This new Capcom shooter is as generic as they come, giving the player absolutely nothing new to get excited about. There's fun to be had in Rocketmen, but you're going to have to put up with far too many questionable gameplay decisions to actually make it worth your while. This product was submitted by the publisher for review.
Conclusion: Space trading games have been around for many years, and despite the RPG elements (where you gain points to use towards special talents), Star Wolves 3 is just another in the genre. Sure, there are other features to the game which may suggest otherwise, but the game comes down to making money and improving your spaceship and standing by roving the galaxy.
Pros: Background visuals are picturesque, open game universe