Conclusion: In conclusion, Rock of the Dead is like a shitty horror movie, along the lines of something like Troll 2. The production values are laughable, you know it's horrible, but you can't help but love it. If you have a Guitar controller, and find this game for cheap (it'll be 10 bucks in a month or two), it's worth a look.
Summary: While Rock of the Dead provides a novel concept to pull players in, its execution really holds it back. Most of the game’s aspects are merely serviceable, but it is still very obvious Epicenter Studios put a lot of effort and love into it. If the initial concept were to evolve, the studio could have something grand on its hands, but as Rock of the Dead stands, it serves as an acceptable diversion to the glut of other games releasing in October.
Excerpt: Rob Zombie. Felicia Day. Neil Patrick Harris. Guitars. Zombies. Yep, Rock of the Dead was a cult classic the moment it was conceived. The problem is, that’s not always a compliment. Imagine Dreamcast hit Typing of the Dead with a plastic instrument instead of a keyboard, and that’s Rock : as you move through the world on an invisible rail, zombies — and rats, dogs, and other undead nasties — attack you in a steady stream, and you play a short sequence of notes to kill...
Pros: + Zombies. Rock., + Random objectives (e.g., playing notes to save survivors) add spice.
Cons: - Key-smacking gameplay gets old way too fast., - Voice-overs, enemies, atmosphere are campy but laugh-less., ? Was that really Neil Patrick Harris? We usually love him.
Summary: Saving hot chicks by blasting zombies with the power of rock sounds like a most excellent way to spend an afternoon. Rock of the Dead shows us that even the most epic-sounding quests can end up being fairly bland.
Pros: The concept is clever, Neil Patrick Harris! Felicia Day!, It gives you something else to do with those plastic instruments
Cons: The graphics are downright awful, Constant failed attempts at humor, Uneven pacing frequently disrupts the action