Summary: It’s super weird, but super fun too. " Rock of Ages " is unlike pretty much anything you’ve ever played, being effectively competitive Super Monkey Ball crossed with Tower Defence, but hey, it kind of works, even if it gets too hard too quick. Most fun in multiplayer, this is something that is certainly worth checking out the trial of at the very least- it would be criminal if oddball titles like this were to disappear.
Excerpt: Sick of his torturous task of endlessly pushing a boulder up a hill only to be struck down when nearing the top, Sisyphus turns his punishment against his captors, using his boulder to crash through the gates of Hades and escape. So begins Rock of Ages, a wonderfully absurd combination of tower defense, bowling, and art history. Carefully crafted by ACE Team, who previously worked on Zeno Clash, it's a small wonder that they bring such a unique art style to Rock of Ages.
Summary: Rock of Ages is a game of fast-paced strategy, high art... and gigantic boulders of doom. Two castles stand opposed, bridged by an uneven, narrow pathway. One is yours, the other is your enemy's, and their crappy crenelations are driving down your property values, justification enough to try crush it using an enormous rolling stone.
Conclusion: There's a huge amount of challenge and replay value finding all the hidden collectibles and it fills a niche that is rarely catered for - people looking for something they have never played anything like before. Next time you hear someone complain that originality is dead, give them some of these balls!
Excerpt: Atlus has made a name for themselves with some quirky titles. Normally they are in the role playing game genre, but they have branched out with successes like the 101 in 1 titles. We have been following Rock of Ages on the Xbox 360 for many months now. We knew players would roll a giant rock down through fortifications. Beyond that we were pretty much in the dark.
Conclusion: Rock of Ages is one of those games that is difficult to encapsulate in a written form. With its genre-fusing game play and cheeky yet surreal take on ancient history it really is one of a kind. While content might be a little thin outside of the main mode and story campaign, the game is still more than worth the 800 Microsoft Point asking price.
Summary: While the main game may be a bit on the short side, Rock of Ages is still a unique title about smashing a boulder into your opponent’s door before they can smash into yours with gameplay compelling enough to make it well worth the price of admission. Outside of the main story, you can do Time Trials to earn a place on the leaderboards, or take on friends in War or Skee Boulder modes both locally or via Xbox Live.
Excerpt: Poor Sisyphus. For his trickery and arrogance, he was sentenced by the gods to roll a boulder up a hill, only to see it roll back down. Then he had to repeat this grueling and pointless task over and over again for all eternity. At least, that's the official version. But who could endure such a fate? Surely, the temptation to harness the power of that rolling boulder and break free of captivity would be too great to resist.
Pros: It's fun to smash a giant rock into things, The final moments of close battles can be very exciting, Whimsical and fitting visual style
Cons: Defensive elements often don't have much impact, Rote boss battles
Summary: Part Marble Madness, part Rampart and all Monty Python. Rock of Ages delivers a unique blend of real-time strategy and platforming, making this one of the most intriguing games of the year. Best of all, the game's many cinemas are worth the price of admission all by themselves! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.