Summary: It’s super weird, but super fun too. " Rock of Ages " is unlike pretty much anything you’ve ever played, being effectively competitive Super Monkey Ball crossed with Tower Defence, but hey, it kind of works, even if it gets too hard too quick. Most fun in multiplayer, this is something that is certainly worth checking out the trial of at the very least- it would be criminal if oddball titles like this were to disappear.
Excerpt: Sick of his torturous task of endlessly pushing a boulder up a hill only to be struck down when nearing the top, Sisyphus turns his punishment against his captors, using his boulder to crash through the gates of Hades and escape. So begins Rock of Ages, a wonderfully absurd combination of tower defense, bowling, and art history. Carefully crafted by ACE Team, who previously worked on Zeno Clash, it's a small wonder that they bring such a unique art style to Rock of Ages.
Summary: While the main game may be a bit on the short side, Rock of Ages is still a unique title about smashing a boulder into your opponent’s door before they can smash into yours with gameplay compelling enough to make it well worth the price of admission. Outside of the main story, you can do Time Trials to earn a place on the leaderboards, or take on friends in War or Skee Boulder modes both locally or via Xbox Live.
Excerpt: I’m not sure that I’d ever played anything quite like Rock of Ages before this weekend. As my wife watched my struggling through one of the game’s late stages, she surprised me by commenting that it looked a lot like Marble Madness . “I guess you could say that,” I agreed, pleasantly surprised that she even knew the name of Midway’s ode to a blue marble. My influence has clearly made her a better person.
Summary: Rock of Ages is a game of fast-paced strategy, high art... and gigantic boulders of doom. Two castles stand opposed, bridged by an uneven, narrow pathway. One is yours, the other is your enemy's, and their crappy crenelations are driving down your property values, justification enough to try crush it using an enormous rolling stone.
Conclusion: There's a huge amount of challenge and replay value finding all the hidden collectibles and it fills a niche that is rarely catered for - people looking for something they have never played anything like before. Next time you hear someone complain that originality is dead, give them some of these balls!
Excerpt: Atlus has made a name for themselves with some quirky titles. Normally they are in the role playing game genre, but they have branched out with successes like the 101 in 1 titles. We have been following Rock of Ages on the Xbox 360 for many months now. We knew players would roll a giant rock down through fortifications. Beyond that we were pretty much in the dark.
Conclusion: Rock of Ages is one of those games that is difficult to encapsulate in a written form. With its genre-fusing game play and cheeky yet surreal take on ancient history it really is one of a kind. While content might be a little thin outside of the main mode and story campaign, the game is still more than worth the 800 Microsoft Point asking price.
Conclusion: Concept: Monty Python’s humor and art design meshed together in a simplistic action/strategy hybrid
Graphics: The shift to different art styles makes each level and cutscene refreshing to look at
Sound: Minimal music and voice acting work well with this game’s humorous goal
Playability: The tower building element may seem overwhelming at first, but don’t let it fool you; this system is simpler than it seems
Entertainment: Rock of Ages will provide some laughs and smiles...