Summary: It’s super weird, but super fun too. " Rock of Ages " is unlike pretty much anything you’ve ever played, being effectively competitive Super Monkey Ball crossed with Tower Defence, but hey, it kind of works, even if it gets too hard too quick. Most fun in multiplayer, this is something that is certainly worth checking out the trial of at the very least- it would be criminal if oddball titles like this were to disappear.
Excerpt: So this week I wasted my time with Rock of Ages, a game that came out back in September that I wanted to grab...and then it just slipped my mind. But online service Steam was doing a sale last week, so I just thought "Why the heck not?" and I've got to say that I wasn't disappointed.
Excerpt: Sick of his torturous task of endlessly pushing a boulder up a hill only to be struck down when nearing the top, Sisyphus turns his punishment against his captors, using his boulder to crash through the gates of Hades and escape. So begins Rock of Ages, a wonderfully absurd combination of tower defense, bowling, and art history. Carefully crafted by ACE Team, who previously worked on Zeno Clash, it's a small wonder that they bring such a unique art style to Rock of Ages.
Summary: Rock of Ages is a game of fast-paced strategy, high art... and gigantic boulders of doom. Two castles stand opposed, bridged by an uneven, narrow pathway. One is yours, the other is your enemy's, and their crappy crenelations are driving down your property values, justification enough to try crush it using an enormous rolling stone.
Conclusion: There's a huge amount of challenge and replay value finding all the hidden collectibles and it fills a niche that is rarely catered for - people looking for something they have never played anything like before. Next time you hear someone complain that originality is dead, give them some of these balls!
Excerpt: Atlus has made a name for themselves with some quirky titles. Normally they are in the role playing game genre, but they have branched out with successes like the 101 in 1 titles. We have been following Rock of Ages on the Xbox 360 for many months now. We knew players would roll a giant rock down through fortifications. Beyond that we were pretty much in the dark.
Summary: While the main game may be a bit on the short side, Rock of Ages is still a unique title about smashing a boulder into your opponent’s door before they can smash into yours with gameplay compelling enough to make it well worth the price of admission. Outside of the main story, you can do Time Trials to earn a place on the leaderboards, or take on friends in War or Skee Boulder modes both locally or via Xbox Live.
Conclusion: Rock of Ages is one of those games that is difficult to encapsulate in a written form. With its genre-fusing game play and cheeky yet surreal take on ancient history it really is one of a kind. While content might be a little thin outside of the main mode and story campaign, the game is still more than worth the 800 Microsoft Point asking price.
Summary: Part Marble Madness, part Rampart and all Monty Python. Rock of Ages delivers a unique blend of real-time strategy and platforming, making this one of the most intriguing games of the year. Best of all, the game's many cinemas are worth the price of admission all by themselves! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.