Excerpt: The music genre in video games has been around for a long time and is still alive nowadays. Many of you discovered this genre by playing DDR (Dance Dance revolution) on the PS1 or in the Arcade; as time passed by a new sub-genre was created where the player used instruments instead of his/her feet, giving a new face to the music video games. Because of this two new big franchises were created, Rock Band and Guitar Hero.
Summary: Harmonix really put great effort into Rock Band Blitz. Kudos to Harmonix for trying to push Rock Band into a different yet familiar direction and provide longtime fans plenty of incentives for picking up the game like free export to RB 3, making all DLC playable in RB Blitz, and also giving fans back a few songs they lost in the RB 2 export. Not to mention, they extended the life of RB 3 and RB Blitz with the facebook app as well.
Conclusion: Rock Band Blitz is, at its core, an amusing diversion. A $15 game that can use your entire existing song library (as well as adding new songs that can then be played in the main series of games) is an attractive proposition. However, the game itself lacks a certain something that previous Harmonix efforts have had. It's not a bad game, but it's not the home run we've come to expect from this developer. Might be worth getting if it goes on sale at some point.
Excerpt: Before Rock Band, Harmonix released two amazing rhythm action games in the shape of Amplitude and Frequency. Rock Band Blitz is similar to them and does not require a special controller, but can the downloadable game captivate players in the same way as its big brother? Downloading and playing Blitz for the first time prompts the user to download the content.
Excerpt: Once again I find that I am pleasantly surprised by a downloadable Xbox Live Arcade game. Actually, scratch that. With the quality of other XBLA games that I have had the pleasure of playing, let me allow that my expectations have been more than satisfied by Rock Band Blitz, the latest in the Rock Band series developed by Harmonix.
Conclusion: The series’ call sign of sharp rhythm game fun is absolutely in full swing with Blitz, and wonky social hooks aside, the dependable Rock Band experience has been simplified in all the right ways. Its stripped-down approach recants the necessity of plastic contraptions to enjoy the series’ extensive and vast soundtrack; and assuming your catalogue is butch enough, Blitz has more than enough staying power to maintain a headline slot.
Excerpt: At the surface, Blitz looks like your typical rhythm game: there are power-ups, there are combos, and you have to hit notes. But it’s the way all of these aspects come together that truly make Blitz special. For starters, there are three types of power-ups: triggered power-ups, special notes, and track power-ups.
Excerpt: There's much to be said about the state of the Rock Band franchise and its developer Harmonix, both positive and negative. In spite of the instrument-based music and rhythm genre going belly up between 2009 and 2010, the Boston based developer keeps on truckin' with weekly DLC releases for the franchise and now a whole new way to enjoy your library of songs.