Excerpt: adopts a more complicated approach. You can start playing in a "Quick Play" mode, or you can go to a "Career" mode. Performance in one mode affects the options that you have in the other mode. Each song you play can earn you fans, and having enough fans allows you to increase the range of your tours, which eventually leads to more fame, more fans and more gear for your custom band.
Conclusion: Rock Band 3 does a great job of reminding us why we fell in love with the series to begin with. It takes the elements that worked in Rock Band 2 and expands on them. One of these elements is the review system for Rock Band songs. Harmonix has expanded that so that you can now review any song in your library. They have also added a comprehensive Music Library to the game. By reviewing songs it effects whether or not you’ll run across them in random playlists.
Excerpt: Fundamentally, the rhythm genre hasn’t changed much since its inception. From the earliest days of the genre, to its evolution in Japan with Konami’s “Bemani” games, like Dance Dance Revolution and Guitar Freaks, to the eventual stateside success of Harmonix with Guitar Hero, there hasn’t been much evolution, just iteration.
Conclusion: The production values may not be noticeably improved over its predecessor, and the game does seem to be overly reliant and hyped on the new peripherals than anything else, but this band still plays a damn good song, even if we're sick of the genre by now. But at least it's not as stupid as dance central. That's just asinine.
Summary: " Rock Band 3 " is nearly the perfect music game. It may be expensive, but it always seems worth it. The keyboards are a fantastic addition, and I really hope some of the classic DLC is updated really quickly to support this great new peripheral. Whilst career could have been improved in some areas, and some of the songs seem pretty rough, Rock Band 3 is still an awesome experience, particularly if you have some of the other titles’ songs imported.
Excerpt: It’s fitting that the opening scene of Rock Band 3 plays to The Doors’ "Break On Through (To the Other Side)." Rock Band 2 , for all of its technical improvements and music updates, felt more like an expansion pack to a game that was already building its legacy as more of a platform than game franchise. Rock Band 3 , on the other hand, feels more like a true sequel, a game that catapults the franchise towards its rightful position as the king of the music genre.
Excerpt: One of the biggest complaints about simulated rock has been that jamming with plastic instruments just isn’t the same as playing a real instrument. For me, that’s missing the point; these sorts of games have always been more about having pure and utter fun.
Excerpt: Pundits say the music-game genre is dying. They may even be right. (Nice work, Activision.) But there’s still room for a flagship rhythm game that shows everyone else how it should be done. As of now, that game is Rock Band 3 . With an ever-expanding song catalog boasting 2,000 tunes, the game’s 83 new tracks are less important than the streamlined interface upgrades that improve the experience for everyone, and gameplay additions meant to keep the most dedicated...
Conclusion: With Rock Band 3 EA and Harmonix have created a game with huge depth. It will appeal to casual gamers and enthusiasts and has the potential to achieve the holy grail of music games as the new controllers and pro mode could attract "real" musicians who previously frowned upon titles like this.